Adventure Game Locomotion System v1.1
This project is a combination of Epic Games' GASP and ALS
The project contains much more content compared to the previously mentioned projects. AGLS is similar to my earlier project called "IWALS," but AGLS is much more advanced and supports the latest technologies backed by Epic Games, including Motion Matching.
List of sample systems included in the project:
Advanced grounded locomotion (crouch/stand, three gait states, walk on stairs)
Climbing System (dynamic ledge detection, walking on ledge, large anim database, climb foots IK)
Cover System (crouch/stand, possible to aim when cover)
Interactions with environment and props (looting, opening chests or lockers, picking bow, arrows, knife, binoculars and more)
Advanced Traversal System (Predictable Jumps, more parkour animations)
Rope Swinging (my custom rope simulation plugin)
Pickaxe Climbing
Zipline
Swimming System
Melee Actions
Stealth Finishers
and many many more
The AGLS project is not replicated. It contains a lot of C++ code (4 plugins by me).
I plan to make many more changes to the design. This means that I release a project update from time to time (usually about one or one and a half months).
For this tier, access to my previous project (IWALS) is also unlocked
- AdventureGameLocomotionSystem v1.1+ (UE5 project)
- Interaction With ALS - Project File
- Patron-only community
- Coloring pages