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AI Behavior System

AI Behavior System

Updated
2024-09-29
VIP
Blueprints
Engine version
5.1
Download type
Asset Pack
File size
426 MB
Registration required
Only For VIP Users
Description

AI Behavior System is a system component that helps you create AI within minutes, saves you months of work. Built for singleplayer and multiplayer.

AI Behavior System is a system component that helps you create AI within minutes, saves you months of work. Built for singleplayer and multiplayer.

The system is very well designed and powerful, easy to use and customizable. It enables you to create believable AI with 9 different behaviors (Patrol, Approach, Companion, Roaming, Melee Attack, Range Attack and many more). The system can transition smoothly between behaviors based on sight, distance and percentage chance probability.

Included several AI example that easily can be used in your project such as Melee, Range and Zombie.

 

Technical Details

Features:

  • AI Behavior System Component
  • Melee Collision Component
  • 3 type AI sense (AI Sight, AI Hearing, AI Damage sense)
  • Switch behavior based OnSenseFound & OnSenseLose target
  • Behavior Transition based on Delay Trigger, Comparison, Distance, Percentage Chance probability
  • Includes 3 AI example (Melee, Range, and Zombie)
  • Includes 9 different Behaviors (Idle, Patrol, Approach, Companion, Roaming, Melee Attack, Range Attack, Strafe, Hit)
  • Projectile System
  • AI Behavior Tree
  • Hit Reaction Direction
  • Health and Damage System
  • Dead Ragdoll System
  • 100% Blueprint and Multiplayer Support

 

Animation & asset from the preview are included.

Number of Blueprints: 33

Input: Keyboard / Mouse

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: Not Tested

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