Ancient Temple Ruins - Mountains Environment
https://www.unrealengine.com/marketplace/en-US/product/ancient-temple-ruins-mountains-environment
Mountains Ancient Temple which remains adventure games and films. Almost 300 assets give you a variety of outdoor environments and full dungeons secret chambers possibilities.
Mountains Ancient Temple based on photogrammetry content could give you a realistic, believable world. But you can always crank it up to a more fantasy style with a proper lighting setup. This example you can find on our demo map. Immersive and atmospheric level and dungeons environment is what brings fantasy games to the next level. The map is huge and contains a few different samples join in one long walkthrough. It's the biggest map we did. We hope it will be useful for you.
Main meshes:
- ancient temple with many elements
- rocks
- trunks, debris, roots, logs
- foliage (trees, bushes, small vegetation)
- stairs, floors
- bridges
- wood planks
- ground stones, cobbles
- and many more
Effects:
- waterfall
- river
- wind + leaves
- fallen debris
- fire guide on spline
- fireplace, torchlight
- mist, fogs, god rays
- bats
- leaves
- swamp water
- spiderwebs
Sounds:
- ambient for day
- birds
- fireplace, fire torch
- wind
- waterdrops
- bats
All foliage, sounds, and effects on the walkthrough are included. Waterfall, river, fireplaces, and clothes are just a few of many effects with could empower your scenes.
Technical Details
Be aware that Unreal 5 now has Lumen enabled by default. We still support a more game-ready pipeline, and you should disable this feature in your project settings to get results like our screenshots for 5.0. We added support for Lumen and Nanite with version 5.1+. Could look a little different than the original. You can check DEMO to see the differences.
Features:
- game ready and optimized 4.25-5.0 (around 70-90 FPS on full HD and 1070 graphic card - more in documentation).
- photogrammetry High-quality assets - statues, rocks, debris
- detail and atmospheric scene with effects of waterfall, river.
Number of Unique Meshes: ~230+80 variations
Collision: Yes - mostly custom and some simple box just generated
Vertex Count: Most of 400-10 000 tris
LODs: Yes - mostly generated
Number of Materials and Material Instances: 313
Materials have just a few base materials to control the whole map in one place. It will be useful to merge materials with your one project if needed. To save memory, we used roughness from albedo and used that extra memory space to better resolution of other textures.
Number of Textures: 411
Texture Resolutions:
- 4096 for larger objects
- 2048-4096 most objects
- 512-1024 small props
- Terrain: 4096x4096
Supported Development Platforms: Desktop, VR
Windows: (Yes)