Anim Retarget Magic
https://www.unrealengine.com/marketplace/en-US/product/animretargetmagic
Some useful IKRig solvers for retargeting two-hand weapon animation, or just fix up the location error of ik bones.
This plugin includes some IKRig solvers, which can be used in IK Rig assets.
These solvers are useful when using an IK Retargeter asset in the Unreal Editor to convert two-handed weapon animations for other skeleton animations. Or just fix up the location error of ik bones when retargeting.
Useful for animation retargeting.
Convert animations to any other skeleton.
Such as converting Mixamo animations to UE5 skeleton.
Technical Details
Features:
Calculate the perfect two-hand goals transform.
Copy transform of one bone to another bone.
Offset bone transform.
Format root motion info.
Set ik bone transforms to the correct value.
Fix up the location error of ik bones when retargeting.
Code Modules:
AnimRetargetMagic [Runtime]
Number of Blueprints: 0
Number of C++ Classes: 3
Network Replicated: No
Supported Development Platforms: Win64
AnimRetargetMagicEditor [Editor]
Number of Blueprints: 0
Number of C++ Classes: 6
Network Replicated: No
Supported Development Platforms: Win64