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Animated Rain - Waterdrop Material & FX

Animated Rain - Waterdrop Material & FX

Updated
2024-11-12
VIP
Materials
Engine version
5.4
Download type
Asset Pack
File size
318 MB
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Description

This material set is used for rain flow effect on surfaces like glass windows or solid surfaces. Scene is included.

Animated rain is a highly sought-after visual effect in the world of animation and gaming. It adds a realistic touch to any scene, whether it's a rainy day in a bustling city or a stormy night in a fantasy world. And with the advancement of technology, creating animated rain has become easier and more accessible than ever before. One of the most impressive ways to achieve this effect is through the use of waterdrop material and FX in the Unreal Engine.

 

Pack has 4 types of usage:

1. Translucent Material

2. Material Overlay Function (needs Blueprint editing on an existing material)

3. Material Overlay Volume (projection decal system that doesn't require any editing, just copy & paste)

4. Camera Post Process Effect

 

 

Technical Details

 

General flow speed: Set 0 to stop all flowing.

Mask general flow speed: If general flow speed is not 0, this will set the general speed of vertical flow piles.

Bottom layer flow speed: Set 0 to stop 1/3 of drops.

Bottom mask flow speed: This will set the partial speed of vertical flow piles on bottom layer. Set it 0 to hide 1/3 of vertical flows.

Middle layer flow speed: Set 0 to stop 1/3 of drops.

Middle mask flow speed: This will set the partial speed of vertical flow piles on middle layer. Set it 0 to hide 1/3 of vertical flows.

Top layer flow speed: Set 0 to stop 1/3 of drops.

Top mask flow speed: This will set the partial speed of vertical flow piles on top layer. Set it 0 to hide 1/3 of vertical flows.

IOR: Index of refraction value

Opacity-control: Material opacity value

Specular amount: Material specular value

Static speed: This value will set the flow speed of tiny drops between static drops.

Static drop on?: Set it to 1 for horizontal surfaces that has no flow. (General flow speed must also set to 0)

Static drop speed: This is the refresh rate of changing positions of the drops which looks like rain fall on surface.

UV multiplier: Tile multiplier of the general Material.

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