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Animation Retarget Toolkit
Updated
2024-02-20
Premium
Code Plugins
Engine version
5.3
Download type
Engine Plugin
File size
14.5 MB
Only For Premium or VIP Users
Description
An Animation Retargeting Toolkit, you can retarget animation into different skeleton easily, e.g Mixamo to unreal skeleton,
I found these problems with retargeting animation,
- the rig asset in UE is not changeable, you can just use a humanoid structure, to retarget all other kinds of the skeleton structure,
- there is no ghost pose option, you always have to open two skeleton side by side and guess where the other bones should be
- assigning of the bones in the rig config should be performed on both source and target skeleton
- the retargeting process is too scattered, and confusing (you can find lots of youtube video which are trying to describe the retargeting process)
- modify pose is not intuitive
- there is this Duplicate and retarget animation window which is not good enough and there is no reason to make it separated(I think),
- there might be some others which I can't remember
I tried to solve them one by one
- the rig config asset is editable you can make it from the source skeleton
- no need to set rig config for source skeleton, the tool is creating the rig config from the source skeleton and set it automatically
- with the ghost pose option no need to guess the pose you are seeing it
- modify pose is more clear by the toolbar menus
- all retarget process is in one single window, no need to go here and there
- easy bone mapping by just clicking on bone visuals
Technical Details
Features:
- the rig config asset is editable you can make it from the source skeleton
- no need to set rig config for source skeleton, the tool is creating the rig config from the source skeleton and set it automatically
- with the ghost pose option no need to guess the pose you are seeing it
- modify pose is more clear by the toolbar menus
- all retarget process is in one single window, no need to go here and there
- easy bone mapping by just clicking on bone visuals
Code Modules:
- Persona,
- EditorWidgets
- EditorStyle
- CommonMenuExtensions
- SkeletonEditor
- PinnedCommandList
- AnimGraph
- AdvancedPreviewScene
Number of Blueprints: 0
Number of C++ Classes: 11
Network Replicated: No
Supported Development Platforms: Win64, Win32, Mac, IOS, Android, PS4, XboxOne, Switch
Supported Target Build Platforms: Win64, Win32, Mac, IOS, Android, PS4, XboxOne, Switch
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