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Ascent Combat Framework (ACF) V3.8 - C++ Action RPG Creator

Ascent Combat Framework (ACF) V3.8 - C++ Action RPG Creator

Updated
2025-04-24
Exclusive
Code Plugins
Engine version
All Versions
Download type
Engine Plugin
File size
8.4 GB
Registration required
Only For Exclusive Users
Description

Easily create your own high end Action RPG with little to no coding, Multiplayer supported.

Ascent Combat Framework (ACF)a multi-module C++ plugin that provides a robust, extensible, and easy-to-use framework to build your own Action RPG in record time. It features everything you'd need to design and create a state-of-the-art fluid Ranged and/or Melee Combat System and supports multiplayer.

 

Unleash your Creativity

Crafted by engineers with AAA game-industry experience, ACF Ultimate combines the power of a professional, production-ready C++ tool with the simplicity of a Blueprint template. With a fully-featured Blueprint sample project that showcases all its capabilities, everything is setup to work out of the box, so you can jump straight into crafting your idea.

 

🚀 NEW 3.8 (4/25): Complete GASP integration, improved AI Framework with ticketing system, improved automatic warp, HitStop effects and much more!

 

Modular by Design. Flexible by Nature.

Blueprint templates look easy, until you need to change them. ACF is built on a industry-standard layered architecture, a modular C++ core designed to scale with your ambition. ACF is a C++ plugin designed to be extended, not hacked. You build on top of it, not inside it. That means cleaner architecture, no conflicts, and updates that don’t wipe your work. Use what you need, extend what you want, and leave behind the limitations of traditional templates.

 

Need C++ to use ACF? Nope

All core systems are exposed to Blueprints, meaning you can build your game without writing a single line of code. Unless you want to, of course!

 

You Are Not Alone

Join our thriving community of over 5700 developers in Discord. With 150+ pages of documentation and over 50 video tutorials you'll have all the guidance you need to bring your project to life. Whether you're a seasoned developer or a beginner, support is always at your fingertips.

 

  • Code Modules & Features:

 

20 modules with clean dependencies, so can you use only what you need:

  • Ascent Combat Framework [Runtime]: The core of the combat system

  • Actions System [Runtime]: generic system to handle new gameplay abilites and skills

  • Character Controller [Runtime]: A set of generic controlelrs that works with both humanoid and quadruped creatures

  • AIFramework [Runtime]: create and customize enemies and companions behaviors

  • Camera Manager [Runtime]: Manages all the in camera movements

  • Targeting System [Runtime]: Lock on or magnetic targeting

  • Advanced RPG System [Runtime]: Create your own stats and attribtues and design your leveling system

  • Status System NEW [Runtime]: Manages altered status as poison, frozen etc.

  • Collisions Manager [Runtime]: To handle precise and optimized damage traces

  • Combined Animation System [Runtime]: to play combined animations between 2 characters

  • Executions System [Runtime]: An extensions of Combined Animations System, specifically for executions

  • Inventory System [Runtime]: generic inventory and quipment system that allows you to create your own equipment slots. Works also for storages and world items

  • Crafting System [Runtime]: Generic implementations for Vendors, procedural storage and recipes to craft new items by combining others

  • Spell Actions [Runtime]: Implementing specific actions for spells like damage projectiles, healing, buffs and summoning

  • Automatic Save System [Runtime]: automatically save & load of all the marked variables in a separated Thread for maximum performance and with a single blueprint node

  • MountSystem [Runtime]: Generic way of mounting other characters and vehicles

  • Vehicle System [Runtime]: Chaos Vehicle specialization already set up to be driveable by an ACF character.

  • Music Manager [Runtime]: Manage music changes between battles and quiet exploration phases

  • Ascent Core Interfaces [Runtime]: Generic module defining all the projects interfaces

  • Status System [Runtime]: implement easily altered status such poisoned, frozen stunned etc.You are not alone!

 

Current Version 3.8.2

 

Technical Details

Features:

  • Generic Character Controller
  • NEW Generic Actions System
  • Items, Inventory, & Crafting System
  • AI Framework & Companions
  • AI Groups
  • Statistics and RPG Framework (ARS): create your stats & attributes
  • Optimized Collisions Manager (ACM)
  • Targeting System (ATS)
  • Camera Manager (CCM)
  • Combined Animation System and Executions (CAS)
  • Mount System
  • Spells & Magic System
  • Music Manager
  • NEW V2 Automatic Save System
  • NEW V3 Motion Warp Integration for every action
  • NEW V3 Vehicles support
  • NEW V3 Enhanced Input suppot
  • NEW V3 Full Body IK support
  • NEW V3 Shooting System
  • NEW V3.2 WAVE SYSTEM!
  • NEW V3.5 Status System

 

Number of Blueprints: 101

Number of C++ Classes: 184

Network Replicated: Yes

Supported Platforms: PC, Xbox One, Xbox Series X, PS4, PS5, Android, MacOs

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