Beech Forest Ecosystem
https://www.unrealengine.com/marketplace/en-US/product/beech-forest-ecosystem
Beech Forest Ecosystem is based on the "Temperate Broadleaf Forest" biomes.
General RoadMap:
- Beech Forest Autumn version.
- New "No Lake" map. (Planar Reflection is causing a lot of performance right now)
- Playable demo.
- Interactive plants
NOTE: This project supports RTX2080 and higher graphic cards. Lumen is still not at the desired performance at 5.1. Please do not ignore this before buying.
If you are going to use it in your own project, please use the "Our Render" settings:
Edit/Project Settings/Rendering:
- Enable virtual texture support: ON
- Dynamic Global Illumination Method: Lumen
- Reflection Method: Lumen
- Use Hardware Ray Tracing when available: ON
- High Quality Translucency Reflections: ON
- Shadow Map Method: Shadow Maps
- Support Hardware Ray Tracing: ON
- Generate Mesh Distance Fields: ON
- Distance Field Voxel Density: 0.1
Beech Forest Ecosystem is based on the "Temperate Broadleaf Forest" biomes. Beech Forest density is made up of Beech Trees, Ferns, Butterburs (Petasites hybridus) and Rhododendrons.
This package has been developed specifically for UnrealEngine5. New technology Lumen are used in the project.
This package was created by scanning the full ecosystem. 3D Assets are scanned according to the world scale and the PBR is calibrate. Each 3D Assets comes with meticulously optimized polygone, UVs and LODs. Atlases were calculated using 120 different LED light sources and Surface scans baked over 200 million polygons. This is a complete kit, designed specifically for creating huge, yet detailed environments in your UnrealEngine 5 project.
Technical Details
Features:
- 100% Scanned Assets ( Beech Forest Scans )
- Optimized Materials
- Up to 8K texture resolution
- Distance meshes
- Optimized LODs and Billboards
- Procedural Wetness Level
- Scanned Plant Atlases
- Scanned Rock and Tree Meshes
- 5 Landscape Layer
- Procedural Vegetation
- Optimized mesh options (Base Model / Model+Moss+Plants / Model+Plants)
Number of Meshes:
- Beech Trees: 12
- Mossy Rocks: 18
- Stumps: 3
- Logs: 8
- River Paths: 7
- Embankments: 5
- Branches and Leaves: 87
- Twigs: 14
- Small Roks: 19
Plants:
- Petasites hybridus: 20
- Cyclamen : 20
- Rhododendron : 18
- Rubus Meshes : 21
- Subtropical Plant : 45
- Asplenium : 4
- Fern : 21
- Small Fern : 4
- Forest Plant : 15
- Grass : 12
- Ground Cover Plant : 37
- Hedera : 1
- Lemna : 9
- Sambucus nigra : 4
Number of Materials: 13
Number of Instance Materials: 55
Number of Textures: 186
Number of Static Meshes: 401
Texture dimensions: the majority of assets use 8192x8192 Albedo, 4096x4096 Normal and 2048x2048 HRA (HeightMap, Roughness, AO) textures
Collision: Yes
Vertex Count: ~75000/25000/7500/150 (trees & rocks) ~5500-750 (medium assets), ~3500-50 (plants)
LODs: 1-4 Levels of LOD (Last LOD is Billboard in Trees)
Intended Platform: PC ,PS4, PS5, XBSX, XBSS
Platforms Tested: PC