Beefy Water Hole (Water System)
Stylized water materials, blueprints, and Niagara effects, perfect for creating ponds, lakes, creeks and streams.
Featuring an unlit, stylized water material with 50+ parameters for customization - Includes animated shorelines ( w/ options for Depthfade, DistanceFields, or Heightmap based techniques), vertex paint masking, wave color highlights, opacity effects, refraction, and simple wave vertex animations.
An efficient blueprint system for constructing tile-able water meshes and splines - Change water mesh, material, and default particles for enter and exit splashes (if an overlapping actor uses the BeefyInteraction component system, those particles specified in the component are used).
Easy to use BeefyInteractionComponent blueprint system designed for Player/Object particle interactions. Set custom particles to spawn while entering , exiting, wading, or idling in water - adjust particle spawn time intervals, and assigns particle color depending on water material.
Stylized Water-Line and Fog underwater post processing effects are a new addition with the 5.2 Update (Coming soon). Material instances can be changed for any water actor.
**Does not work with reflection reflections.
Technical Details
Main Features:
- Blueprints for constructing water mesh tiles and splines.
- Custom water material and wake/ripple particle material, with 3 material instances each.
- 6 Wake, ripple, and splash particles of various size and LOD.
- Easy-to-use ActorComponent designed for quick interactive particle setup. (Automatic enter/exit splashes, movement/idle wake functionality.) (Buoyant forces with physics enabled.)
- Example ThirdPersonController/Projectile/StaticMeshActor with interactive particles setup.
Bonus:
- SunPositioner day/night cycle. (Requires SunPositionCalculator plugin.)
- BeefyDepthFog post process material with dynamic color parameters.
- BeefyCelShader post process material with dynamic color parameters. (PP material does not support Mobile)
Number of Blueprints: 7
Input:
- Movement: Default ThirdPerson controls
- Shoot Projectile: RightMouseButton
Network Replicated: No
Supported Development Platforms: Windows/Mac/Console/Mobile