Breakdown
https://www.unrealengine.com/marketplace/en-US/product/breakdown
Fast and easy stylish looking assembly or level breakdown.
Set of Actors for fast and easy stylish looking assembly or level breakdown. Product can be used regardless of the complexity of the model or level: just put movable StaticMeshes inside Actor's box and call a Function. Custom settings allow you to gives your breakdown a uniquely stylish look. Works perfectly with StaticMeshes created with Unreal Datasmith.
The product includes the Blueprints
- BP_BreakdownCubic - for the movement of objects on three axes. Both forward and reverse movement is available.
- BP_BreakdownCylindrical - for the movement of objects along the axis of the cylinder and along the radius vectors. Both forward and reverse movement is available.
- BP_BreakdownSpherical - for the movement of objects along the radius vectors of the sphere. Both forward and reverse movement is available.
- BP_BreakdownLevel - special Blueprint for Level breakdown. Z-movement. Only forward movement (assembly of level from parts) is available.
- BP_BreakdownParameters - actor component that allow you to set movement scale parameters for individual actors.
Available options for customizing animation
- The overall speed of the animation.
- The size of the expansion of objects for each movement direction.
- Linear / nonlinear speed.
- The overall coefficient of delay between animations of individual Actors.
- Animation delay coefficients for each movement direction.
- The coefficient of animation sequence depending on the size of objects (for Level breakdown only).
Disclaimer: Props in screenshots and video are for example purposes and are not included in this product.
Technical Details
Product features
- 4 types of Breakdown;
- Easy to use;
- Product can be used regardless of the complexity of the model or level;
- Works perfectly with StaticMeshes created with Unreal Datasmith;
- Custom settings allow you to gives your breakdown a uniquely stylish look;
- 100% blueprint, well commented.
Number of Blueprints: 5
NOTES
- Assembly Breakdowns works only with movable StaticMeshes that's inside of the breakdown volume.
- Level Breakdowns works with all movable Actors of type StaticMesh and Pawn. But the Blueprint can easily be changed for working with Actors of any type you want.
- With Level Breakdowns use TurnOfPhysicSimulation option if needed.
- To use my Blueprint in sequencer you will need to create Event (for instance, custom event in Level blueprint) and call it from sequencer.