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CGr FaLMG

CGr FaLMG

New Release
2025-03-05
Premium
Props
Engine version
5.1
Download type
Complete Project
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Description

This is not just a weapon model, the project contains all the necessary animations and logic to create your game.

One customizable assault light machine gun has two mesh options - combined with magazines and cartridges, and separately with them, holo sight, laser/flashlight, compensator, and silencer. Due to customization, you can get different views of weapons. 

You can also customize the accuracy of the weapon.

This project uses a material layering system, so you can give your weapon a different look with different patterns. You can also change only a tint.

 

Raindrops appearing on weapons, procedural walking, character crouching, sliding, weapon deflection when the character approaches an object,

grenades: fragmentation, flashbang, and smoke, explosions, blinding, and concussion effects. Bullet projectiles are subject to gravity and do not fly off into infinity.

The enemy damage system depends on the hit to the body parts. For example, a hit to the head leads to the death of the enemy with fewer hits than to the arm or leg.

 

Technical Details

This pack consists of two skeletal meshes of weapons - one combined with a magazine and cartridges, and a separate one.

 Character Animation Blueprint for the basic display of Animation.

 Materials and some sound setup.

Rigged: Yes

Number of Meshes: 27 ( 4 SK, and 23 SM).

Collision: Yes. Custom.

Vertex Count: 70 - 21184 vertices per mesh.

LODs: Yes.

Animations: FP character has 42 Animations (Fire, Aim Down Sight, Idle, Reload, Full Reload, Run, Sprint, Jump, Walk, etc.)

The weapons have 12 Animations (Fire, Fire ADS, Reload, Full Reload, etc.)

As a bonus, the project has an animation of a frag grenade throw and an animation of a stun grenade throw.

As well as animation of weapon jamming.

Number of Materials and Material Instances: 3 Material layers, 6 Master materials, 2 Post-process materials, 19 Material instances, and 21 Material instances variations.

Number of Textures: 50 textures, 8 reticles, 25 patterns.

Texture Resolutions: 3 - 4096x4096, 18 - 2048x2048, 15 - 1024x2048, 12 - 1024x1024, 1 - 200x200, 1 - 64x64.

Supported Development Platforms: Windows

Important: All updates, including r24, start with engine version UE4.25. I left version UE4.24 in the project for support, but this version remained in the r23 project.

Documentation: https://drive.google.com/file/d/171yLc0EgwKNjiE7NF8S8QW_K8Uc_svw-/view

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