
CGr PCC Pack
This is not just a weapon model, the project contains all the necessary animations and logic to create your game.
One customizable Pistol Caliber Carbine has various mesh options - with a regular magazine, with a drum magazine, with and without a stock, multiple holo sights, laser/flashlight, compensator, and suppressor.
Due to customization, you can get different views of weapons.
In addition, there are different firing modes. You can also customize the accuracy of the weapon.
This project uses a material layering system so that you can give your weapon a different look with different patterns. You can also change only a tint.
Raindrops appearing on weapons, procedural walking, character crouching, sliding, weapon deflection when the character approaches an object,
grenades: fragmentation, flashbang, and smoke, explosions, blinding, and concussion effects. Bullet projectiles are subject to gravity and do not fly off into infinity.
The enemy damage system depends on the hit to the body parts. For example, a hit to the head leads to the death of the enemy with fewer hits than to the arm or leg.
Technical Details
Features:
One customizable submachine gun with 2 different firing modes, and attachments.
Character Animation Blueprint for the basic display of Animation.
Materials and some sound setup.
Number of Meshes: 31 ( 1 SK, and 30 SM).
Collision: Yes. Custom.
Vertex Count: 168 - 9669 vertices per mesh.
LODs: Yes.
Animations: FP character has 33 Animations (Fire, Aim Down Sight, Idle, Reload, Full Reload, Run, Sprint, Jump, Walk, etc.)
The weapon has 11 Animations (Fire, Fire ADS, Reload, Full Reload, etc.)
Number of Materials and Material Instances: 3 Material layers, 5 Master materials, 2 Post-process materials, 21 Material instances, and 31 Material instances variations.
Number of Textures: 52 textures, 8 reticles, 6 patterns.
Texture Resolutions: 6 - 4096x4096, 22 - 2048x2048, 24 - 1024x1024, 4 - 512x512, 8 - 256x256, 1 - 200x200, 1 - 64x64.
Supported Development Platforms: Windows









