Character Editor
The Character Editor is a ready-to-use character customization system - fitting the technical base of all our products.
HINT FOR UNREAL ENGINE BEGINNERS You should be aware that our showcase maps in general can be used as a beginner. Though, if you want to extend or customize the Blueprint logic, we recommend advanced Unreal Engine knowledge. We always do our best to support our customers as comprehensively as possible, but please, understand that we cannot help with learning all engine basics.
There will be NO REFUNDS accepted without contact us upfront and ask questions.
Please check out the wiki/Videos before buying and ask if something is unsure.
This product is not a Mesh Baker.
Update V10 Character customization UX flow is live
This Feature is suited for multiple class selection but could be used on a single Character creation as well.
We added additional skin additions like Tattoo support.
Feel free to export our Base Body or Use Metahuman UV Sets to import your own tattoos/scars/freckles.
Morphology lite slider support via Ctrl rig for the UE5 Skeleton.
PACK CONTENT
- Faces come with ~80 Morphtargets - FACS-based morphs ready for facial animations with ARKit
- Data Assets are used to combine unique characters from different types. Data Assets are split into various child classes like apparel (hats, upperbody, lowerbody etc.) and hairstyles (hair and beards) as well as prepared placeholder attachment and equipment classes
- Clothing: ~ 27 per gender + 20 for childs.
- Hairstyles: 7x male, 5x female, 5x child
- Multiple skeletons are supported Childs are included as well - childs "examples" do not have any weight/muscularity morphs functionality. This feature is mainly developed for grown ups.
- Anatomy Profiles support you to add more RPG-like characters like dwarfes, elves, orcs
- Basic Wrinklemaps WIP for more believable facial expressions
- Different skin basetextures + skintint as well
- Randomize, SaveGame system to save and load customization profiles
- Thumbnail Studio to help you creating in-game Data Asset thumbnails
- Light Studio to give you custom light setup inside the in-game editor
- Morphologies like muscularity, obesity, aging and dynamic size ~160cm to ~185cm (UE4 Mannequin only UE5/Meta update in dev)
INTEGRATIONS
Polyphoria Products:
- The Character Editor logic is compatible with our other latest character packs
- Morph Targets for shapevariations from other products need to be made on your own
- Face and body can be shared between products. Medieval Armor Example
- Third Party: ALS 4 Integration
- Armour integration Example
Technical Details
Character: 15 Blueprint
Character Parts
~100 SK meshes
204 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
98 Materials: Including 4 Master Materials for items and hairs
Maps: 1 Overview
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic Skeleton: YES
Rigged: YES
Rigged to Epic Skeleton: YES
Animated: No Animation included
Number of Characters: divided into 71 parts
Vertex counts of characters:
- naked: ~ 30k
- face ~10k facial anim rdy
- Dress ~20k fullbody
Supported Development Platforms: PC,
Windows: Yes
Mac: Yes