
Clouds Lighting System
https://www.fab.com/listings/c672c642-f081-4c21-b80d-d2333ca01010
The plugin adds realistic light sources for 2D clouds or volumetric clouds.
It is also usable for particle systems, where large and cheap light sources are needed (smoke/fog/etc.)
Light sources include a bunch of customizable parameters:
- intensity;
- color;
- attenuation;
- falloff type (exponential/inverse square);
- etc.
All parameters are accessible via Blueprints/C++ API and sequencer.
The plugin contains different light source types:
- PointLight
- SpotLight
Technical Details
Features:
- Easy setup
- No external dependencies
- Unlimited lighting area
- Customizable parameters
- Network replicated
- Compatible with any material
Code Modules:
- CloudsLighting [Runtime]
Number of Blueprints: 3
Number of C++ Classes: 4
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Support: thelukerrr@gmail.com or Discord (@Lukerrr) or Marketplace Questions
Documentation: https://clouds.lukerrr.io/docs/introduction.html
Guides: chttps://clouds.lukerrr.io/guides/guidelines.html
Change log: https://clouds.lukerrr.io/change-log.html









