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Combat Game Sample
https://www.fab.com/ru/listings/330380d4-d1e4-4e9a-aa50-63376e89fd5f
Powerful yet highly flexible Combat System designed to kickstart your projects. Includes Advanced RPG Features, high-standard code examples, data-driven Combat and a Fully Multiplayer Ready approach.
Why should you choose Combat Game Sample? CGS is designed to be flexible and user-friendly, allowing you to build your project from scratch or customize it to your needs. You won’t have to sift through countless objects or blueprints referencing complex components, nor will you need to master the entire system before getting started. With its intuitive and streamlined approach, CGS ensures ease of use while offering the power and flexibility to expand for any scenario. This is possible because core logic of the Combat is component-based, while all the demo logic for every advanced feature is located into the Character it can also be removed or migrated it seconds without any references.
The Combat Game System (CGS) is the ultimate solution for your combat-focused projects, designed with a Fully Multiplayer-Ready approach. Every function and component in CGS is REPLICATED, from the Input Buffer to the State Manager with Gameplay Tag-based activities. This ensures seamless integration into any project type—whether you're creating a Close Combat game, a Soulslike experience, or something entirely unique.
Have you struggled with systems that impose unnecessary restrictions, forcing you to rebuild mechanics to fit your vision? CGS is built differently.
No reliance on an Inventory System: You can integrate any inventory system of your choice.
Not tied to a character: Easily transfer the exact mechanics that fits your project from the Demo Character to your custom character and achieve high-quality combat functionality.
Utilize advanced tools like Choosers to dynamically play Hit Reaction Montages based on Hit Data, Gameplay Tags, and more.
Clean and Well-Commented Blueprints: Easily navigate and understand the system with clear code examples that demonstrate how to integrate and customize features for your project.
Project-Specific Functions: Built-in mechanics tailored for action-packed gameplay, including Deflection, Exection, Soulslike AI, Riposte
Stairs and Ladders Integrated into this Project.
RPG Footsteps System integrated into this Project.
Features:
Fully Multiplayer Support
Lyra-like Advanced Locomotion with Mask Layer-blending, Montage Slots and Runtime Overlay Change
Complex Overlay System for GASP Integration
Advanced Character Attributes and Stats System
Attributes and Stats separated values (Dexterity, Intelligence, Strength are Attributes)
Gameplay tag based
Load attributes based on Class
Migrate Attributes List within Data Tables
Atttributes affect Stats (Dexterity->Attack speed), Stats cannot exceed limits.
Weapon Collision and Damage System (Calculate Damage based on Armor, Block resistance, Critical Multiplier, Accuracy, Armor penetration.)
Melee Combat System
Soulslike AI
AI Group Monitoring (AI monitor how many AIs is near player, how many currently is attacking. Can be more passive or aggressive based on AI count to prevent spam attacks)
AI Alert Others (when one AI detects Enemy, it Alerts other ones in Radius)
AI can Dodge, Block (with Defense Chance), Heal (with Cooldown), Parry Attacks and Execute, Deflect, Patrol, Strafe, Approach Target and more.
AI uses range-based type attacks - Close Range, Mid Range, High Range. So it will not try to attack you if you're too far or will throw a bomb
AI Rare attacks
Parry System (Flexible Parry window, Multiplayer Ready, Parried actor can be Riposte)
Perfect Block
Deflect (Read the Full Feature List )
8-way Directional Dodging/Rolling/Steps
Advanced Hit Reaction System based on Chooser (hit reactions based on attack power, attack category, attack type, hit location, hit bone name, damage type and etc. ) Defense break (If Stamina is low), Knockdowns, knockbacks, ragdoll hit reactions(does not included in demo project yet).
Environment Impact Sounds & VFX system (Data driven, Surface check)
Combat Effects Manager (Blood system with Dropplets, Block VFX and Sparks, Block/Not blocked/Parry sounds and effects, Damage Text Numbers)
Two-handed Stance (If weapon cannot be equipped in two-hand uses Focuses Stance)
Dual sword Mechanic
Targeting System
Fully Multiplayer ready (Target actor only in viewport, precise result based on multiple methods like Most Centered Actor)
Bone-based map with multiple lock-on positions (can target legs, head, arms)
Obstacle detection and Target Lost Distance
Switch Targets and Autofind new
Make any Actor Targetable
Input Buffer
State Manager
Status Effects
Soft Targeting (rotate towards actor on Attack)
Execution System
Threshold Checker (each attack increase enemy Posture, if Posture is more than value it can be executed)
Critical Damage Apply for Instant Damage
Directional Executions (Forward, Left, Back, Right)
Multiple Data Assets for different character types (if Victim is too big)
Team Relations (Neutral, Friendly, Hostile)
Status Regeneration
AI Spawner Mechanic
400 sounds, 209 Animations, 10 niagara VFX, Blood and Foot Decals
With CGS, you're not just getting a starting point—you’re unlocking complete control, flexibility, and a suite of professional-grade mechanics designed to save you time and frustration.
Technical Details
Features:
Input Buffer Manager
State, Activity Manager
Collision Manager
Attributes and Stats
Movement Manager
Rotation Manager
AI Combat Manager
Ladder Movement Manager
Footsteps Manager
Status Effects Manager
Stats Regenerator
Team Relations Manager
Combat Effects Manager
Blood Decal, Blood Splatter
Montage Manager
Hit Reaction Manager
Execution Manager
Target Manager
Lock on Target
AI Alert Others Actor
AI Spawner
Patrol Path Actor
One Handed Sword
Two Handed Weapon
Number of Blueprints: 111
Number of Animations: 209 Anims
Number of VFX: 6
Number of Materials: 116
Number of Sounds: 398
Number of Meshes: 12
Number of Widgets: 8
Required Plugins:
Common UI
Motion Warping
Chooser
Animation Locomotion Library
Animation Warping
Input: Gamepad, Keyboard, Mouse
Network Replicated: Yes, Full Multiplayer Support
Target Platform: PC
Documentation Link: https://combatgamesample.notion.site/1482cb027313806c994bfb73198cb940?v=865a10d0b426427cbcf316fdcd01638a
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