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Cosmo Dragon Girl

Cosmo Dragon Girl

Updated
2024-09-23
VIP
Characters
Engine version
4.19
Download type
Asset Pack
File size
1.1 GB
Registration required
Only For VIP Users
Description

3D model of cute Cosmo Dragon Girl. Rigged to Epic Skeleton with additional bones, Apple blendshapes. Completely modular, body without clothes is included. Wind simulation for hair.

👑 Key Features

🌟 Low-poly

🌟 Fully Rigged

🌟 Sword included

🌟 Apple Blendshapes

🌟 Easy Color Change

 

📋 Polycount | The Character does not have LOD system

 

Cosmo Dragon Girl

🈯️ Faces 49419 ❎ Tris 94596 ✳️ Verts 54709

 

Dragon Sword

🈯️ Faces 1688 ❎ Tris 3268 ✳️ Verts 1966

 

⚙️ Rig

 

This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result. You can find a full list of additional bones

 

Character’s Rig has been tested with various animations, such as:

🌟 ALSv4

🌟 3rd person standard animations

🌟 Female Interactions Animations

🌟 Mocap Library

🌟 ARLS + Horse Animset

🌟 Succubus AnimSet

🌟 Valley of the Ancient

🌟 Close Combat: Swordsman

🌟 Lyra Starter Game

 

😡 Blendshapes

 

Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

 

Body morphs allow you to regulate breast and butt size, change the horn size/form, make hair and bangs longer/shorter, and switch between human/elf ears.

 

🔥 Different Outfits and Modularity

 

The model is completely modular, you can remove or add any part you want. 

 

🔰 Please note that:

Body Texture is censored.

Clothes can be taken off completely, and full-body is included. 

Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture. 

To avoid body intersection through clothes the body is sliced into pieces.

Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!

 

⚡️ And more!

 

⚔️ Material ID Maps for

🌟 Skin

🌟 Eyes

🌟 Hair

🌟 Outfit Parts

 

A Material ID map is used for changing the colors of a BaseMap separately. 

Use the included Material Instances to change the colors easily.

 

⚔️ 4K Textures

🌟 BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive

🌟 10 Texture sets - Body, Head, Eyes, Hair, Lashes, Teeth, Horns + Tail, Shoes + Gloves, Torso, Sword

🌟 Textures are packed for better optimization

 

⚔️ Unreal Engine Project

🌟 Supported version: 4.19+

🌟 Epic Skeleton rig with additional bones

🌟 For facial animations use Morph Targets

🌟 Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results

🌟 Material Instances with MatID map for color change are included

🌟 3rd person standard animations are included

🌟 Separated Meshes for Master Pose / Leader Component are included

🌟 Wind Simulation for Hair!

🌟 Blueprints are not included

 

Technical Details

Features:

  • Blendshapes / Morph Targets / Facial Expressions
  • Wind simulation for hair
  • Modular
  • Epic Skeleton with additional bones
  • 3rd person character animations are included
  • Material Instances
  • Color change of any part

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: retarget

Number of characters: 1

Vertex counts of characters:

SK_CosmoDragonGirl 0: ~ faces 49419, tris 94596, verts 54709

Number of Materials and Material Instances: 68

Number of Textures: 119

Texture Resolutions: 4096x4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: no

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