Defender: Top Down Shooter V2
https://www.unrealengine.com/marketplace/en-US/product/defender-top-down-shooter-template
Defender is a Action Shooter RPG Template with 400+ Blueprints such as Advanced AI, Abilities, Player Screen, Stats, Inventory, Loot, Dialogue, Interaction, Firearms, Melee Weapons, Weapon Upgrade, Save/Load, Damage Text and also many masterpiece features
Defender: Top Down Shooter V2 is an exciting new addition to the world of top-down shooters, brought to you by the powerful and versatile Unreal Engine. This game takes the classic top-down shooter genre to the next level with its stunning graphics, immersive gameplay, and intense action. Developed as an Unreal Engine asset, Defender V2 offers players a truly unique and dynamic gaming experience.
All assets you see in videos and screenshots are included in the project file! Please play the demo to see all awesome features in action!
Defender is a top-down shooter template where you can use well-designed components to develop your games more easily. You can make your dream shooter game in no time!
❖ Showcase product during 6th September - 20th September 2022 ❖
Even you don't interested in Top-Down Genre you should have this asset because you can be inspired by this project awesome framework and transfer your knowledge to other projects. You can read reviews about our happy customers.
💡FEATURES
- %100 Blueprint and well commented
- Includes Paragon Murdock, Wraith, Twinblast
- Educational blueprint design with a lot of examples
- Component-based design. You can use in-game components to any games you want.
- Event-driven system to optimize logic. No need to make heavy casting operations between blueprints.
- Partitioned Save/Load System
- Different enemy types: Trooper, Sniper, Boomer, Heavy Gunner
- Melee system and melee enemies like gruntling, spiderling and spider boss!
- Different weapons like AssaultRifle, Heavy Machine Gun, Plasma Rifle, Rocket Launcher and Sniper Rifle
- Vending Machine for the player to purchase weapons with in-game currency.
- Actor flashing when taking damage with DamageFlashComp
- DissolveComp to Material based dissolve in Characters
- Improved damage text to show damage on actors.
- Adaptive camera blueprint.
- Outline material to draw outlines around meshes like loots and character
- Enemy AI with behaviour trees.
- Loot component to spawn user-defined specific or random loots
- FadeMeshComp to fading mesh in front of main character.
- Tagging system to define battle groups between NPCs.
- Dynamic Hp Bar component to show hp with a lazy hp bar. Add to any actor to have a health bar in just a few clicks.
- Multi-message feature to show multiple in-game messages efficiently.
- Player Screen with four tabs: Character, Weapons, Armor, Abilities
- Stat System with StatsComp
- Primary and Secondary Weapon Slots
- Wearable Items (Armor)
- 7 wearable armors each to ArmorTorso, ArmorHead, and ArmorLegs
- Stats like XP, XP Bonus, Critical Hit Chance, Armor
- InteractorComp to interact with various objects like chest, vending machine, NPCs
- Footsteps with surface support
- DialogueComp to show in-game dialogues
- Dialogue Bubble to show dialogue bubble above NPCs
- 4 Dialogue Stats: Reasoning, Manipulation, Intimidation, Karma
- Checkpoint actor to save game when near
- Cinematic bars widget
- A PROJECT DEVELOPED WITH YEARS OF GAME DEVELOPER EXPERIENCE!
💻 V1.7.2 RELEASE NOTES
- Added HitReactionComp to show reaction animation when the owner takes damage.
- Added a new melee trace algorithm to MeleeComp. Melee traces are more accurate.
- Reworked MeleeComp and the developers can easily add unarmed melee collisions directly to the mesh or add a collision box to a melee weapon. The MeleeComp Trace Algorithm can handle this.
💻 V1.8.1 RELEASE NOTES
- Added new firearm stances and added two new weapon: Shotgun and pistol.
- Added new blendspaces and animations.
- Added Firearm Hold Left Hand IK
- Added Destructable logic with three destructables: vase, box, barrel (For Unreal Engine Version 4.27 Only)
- Added BloodSpillComp which has blood spilling logic when the owner is damaged.
- Added a special camera blueprint which can track and follow the player.
- Added highlight material function to loots.
- Added magazine ammo low sound.
- Added Warrior type enemies (Human with melee weapons)
💻 V1.9.1 RELEASE NOTES
- Added Ability System and abilities like Dash, Energy Barrier, Turret Companion, Healing Probe, Slam
- Added EnergyComp to store and refill owner's energy for using abilities.
- Updated HUD Design to show abilities, weapons, hp and energy bars.
- Added companions like turrets and soldiers.
- Updated Tagging system to add companions.
💻 V2 RELEASE NOTES
- Added CharacterDeathComp
- Added Electric Gun
- Added Flame Thrower
- Added Flame Gunner Enemy
- Added Weapon Upgrade System
Current Version 2.2.4
Please make a copy of your previous Defender project before updating with new versions.
This project requires Common UI Plugin and Apex Destruction Plugin provided free of charge by Epic Games.
Disclaimer: For demonstration purposes, this product uses some assets from "Lyra", "Showdown VR Demo", "Infiltrator Demo", "Soul City", "Subway Sequencer", "Action RPG", "Blueprints", "Shooter Game", "Paragon", "Content Examples", "Infinity Blade: Weapons", "Animation Starter Pack" distributed free of charge by Epic Games
Technical Details
All humonoid characters are using UE4 Default Skeleton.
Number of Blueprints: 407
Number of Widget Blueprints: 64
Input: Keyboard & Mouse, Gamepad With Game & UI Support
Network Replicated: No
Supported Development Platforms:
Windows: Yes