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
Dynamic Grass System
Updated
2024-01-26
VIP
Blueprints
Engine version
5.1
Download type
Asset Pack
File size
120 MB
Registration required
Only For VIP Users
Original link to buy a license
https://www.unrealengine.com/marketplace/en-US/product/dynamic-grass-system
Description
Easily add dynamic behavior to any grass mesh. Use it with UE foliage tool or spawn it dynamically in game. Shockwaves, deforming, burning + fire propagation, cutting, growing, ground blending and more effects included by default.
This system allows to easily add dynamic behavior to any grass mesh. Use it with UE foliage tool or spawn it dynamically in game. Shockwaves, deforming, burning + fire propagation, cutting, growing, removing, ground blending and more effects included by default.
Technical Details
The system is made 100% in Blueprints.
Latest update (4.26+):
This update is a big overhaul of the internal systems, to make it much more optimized, flexible and better looking. Before updating, please make a backup of your project.
- New demo .exe available for download (link in the product description)
- Greatly optimized interaction system
- Improved interaction effects
- New interaction parameters
- Optimized default grass shader
- Simplified internal logic
- Optimized the initial chunking process (faster loading times)
- Added more options to the grass material, to ease the process of using custom meshes
- Tuned to work with the Lumen system without issues
- The 4.26 version is compatible with UE5 EA
Previous update (4.22+):
- Improved in-game smooth wind strength & wind direction change effect
- Improved demo effects
- Changed eye adaptation in demo scenes to match new 4.22 standard
- Fixed grass stretch when using very strong wind parameters
- Fixed 4.22 bug: Grass LOD deform on HISM component when removing instances
Intended Platforms: All
Platforms Tested: Windows
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