EnGore: Procedural Dismemberment
https://www.fab.com/listings/cb680946-6bde-445f-9ebe-3cecf4bec21e
Procedurally break bones of any skeletal mesh at runtime. No baking of meshes required.
EnGore: Procedural Dismemberment is a revolutionary asset for the Unreal Engine that brings a new level of realism and immersion to video games. This asset allows developers to create realistic and dynamic dismemberment effects, adding a whole new dimension to combat and gore in their games. With EnGore, players can experience the gruesome consequences of their actions in a visceral and realistic way.
Procedurally dismember any bones of a skeletal mesh. No need to bake any extra meshes.
Includes Blood / Gore FX that can be easily interchanged for any other FX.
The system is Highly Customizable. It will work with any Character, Creature, Animal, or monster as long as they are a skeletal mesh.
Built and Optimized in C++ for best possible performance.
Current Version 1.3.3
Technical Details
Features:
- Procedural Skeletal Mesh Dismemberment
- Works with any Skeletal Mesh no matter the type or number of limbs
- Automatically configures to your skeletal mesh.
- Highly Customizable Blood VFX + Blood Decal
- Built and Optimized in C++
- Easy to use. Everything is Exposed to Blueprints.
Module: DismembermentSystem [Runtime]
Number of C++ Classes: 6
Network Replicated: (Yes)
Supported Development Platforms: (Windows 64 bit)
Supported Target Build Platforms: (Windows 64 bit)
Important/Additional Notes:
- Works with Lyra