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Flex Patrol - Advanced Patrolling System

Flex Patrol - Advanced Patrolling System

Updated
2025-01-13
VIP
Code Plugins
Engine version
5.4 , 5.5
Download type
Engine Plugin
File size
90.9 MB
Registration required
Only For VIP Users
Description

FlexPatrol is an advanced patrol and action system for Unreal Engine, designed to create dynamic AI movement and immersive interactions.

Whether you're setting up simple patrol routes or combining them with tailored actions for complex gameplay scenarios, this tool provides a fast and flexible way to enhance your project's AI behavior.

 

Why FlexPatrol? Perfect for developers seeking smarter, more immersive AI patrol systems with minimal effort, this plugin seamlessly integrates into your project while delivering exceptional performance, flexibility, and ease of use. Its intuitive design adapts to projects of any scale, from small setups to intricate open-world scenarios.

 

Features:

  • Versatile Patrol System: Design patrol routes using points, circles, boxes, or spline-defined zones, supporting everything from basic patrols to complex zone behaviors.

  • Dynamic Action Integration: Assign specific actions to AI during patrols, either while moving or upon reaching designated zones.

  • Flexible Patrol Patterns: Supports linear, looped, and randomized patrols, allowing diverse and adaptive AI movement.

  • Customizable Patrol Zones: Define unique behaviors and logic for each zone type through an intuitive, easy-to-use interface.

  • Seamless Blueprint Support: Implement advanced patrol behaviors entirely through Blueprints, without requiring C++ knowledge.

  • Optimized for Performance: Engineered to handle multiple AI agents efficiently, ensuring smooth performance in even the most demanding scenarios.

 

Current version 1.1

 

Technical Details

Code Modules:

  • FlexPatrol(Type: Runtime)

  • FlexPatrolEditor(Type: Editor)

     

Number of Blueprints: 5 (demo purposes)

Number of C++ Classes: 11

Network Replicated: Yes

 

Supported Development Platforms:

  • Windows: Yes

  • Mac: Not tested

     

Supported Target Build Platforms: Windows, (not tested but it should be fine with all other platforms)

Documentation Link: https://docs.google.com/document/d/1RYQyfj7YduRKa9FOBKmdqmhCwaTb_bs0iUwdCf9lsiI/edit?tab=t.0#heading=h.2s8nc13a43pu

Example Project: https://drive.google.com/file/d/1oSNsVn9egGLhipXvh0JVRnfCgXj8Pd9M/view

Important/Additional Notes: Example actions only work with Characters

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