Assets of The Season
Assets updates
Flex Partition - Spatial Actor Optimizer

Flex Partition - Spatial Actor Optimizer

Updated
2025-03-05
VIP
Code Plugins
Engine version
5.4/5.5
Download type
Engine Plugin
File size
82.4 MB
Registration required
Only For VIP Users
Description

Powerful. High-performance. Easy-to-use. Optimize your game project with a solid system based on spatial grids.

Flex Partition is a dynamic spatial partitioning and optimization system for Unreal Engine, designed to create efficient, real-time management of actors in open-world environments. Whether for simulation games, open-world adventures, or MMOs, Flex Partition seamlessly loads and unloads actors based on player location, ensuring optimal performance and easy integration.

 

Why Flex Partition? Built for developers looking for intelligent and scalable actor management, Flex Partition integrates effortlessly into any game type, providing robust control and flexibility in high-density environments.

 

Features:

  • Source Streaming Component: Dynamically adjusts actor loading and unloading based on a specified source position, such as the player location, for precise control over actor visibility and performance.

  • Efficient Large-Scale Actor Management: Optimized to handle a virtually unlimited number of actors, making it ideal for large-scale projects with extensive in-world elements, all with minimal performance impact.

  • Support for Level and Runtime Actors: Manage both pre-placed and runtime-spawned actors efficiently.

  • Fully Spatial Hash Grid (2D/3D) Optimization: Uses spatial hashing to control actor relevance dynamically.

  • Runtime Save/Load System: Enables real-time data persistence during gameplay.

  • Global Control Functions: Includes commands for spawning, destroying, and managing actors at any moment.

  • Actor Initialization Parameters: Configure and store actor data for streamlined handling.

  • Engine Statistics and Performance Counters: Monitor real-time impact on system performance.

  • Debug Visualization for Grids and Actors: View and adjust actor distribution within the editor.

  • Fully Scalable and Configurable: Adapt the system to fit the specific needs of your project.

 

Current Version 1.7

 

Technical Details

Features:

  • Spatial Grid System: Manages runtime actors dynamically in a 2D/3D grid, controlling their activation through efficient culling.

  • Adaptive Loading: Supports multiple streaming points, including the player’s location and custom-defined positions, for efficient world management.

  • Actor Management: Provides optimized functions for efficiently handling actor lifecycle, including spawning, removal, and real-time updates.

  • Asynchronous Processing: Distributes operations across multiple frames to prevent performance spikes.

  • Seamless Integration: Works alongside World Partition and Unreal Engine’s built-in systems without conflicts.

  • Multiplayer Ready: Designed to maintain efficiency in both single-player and multiplayer environments.

  • Scalability: Adapts to any world size, ensuring efficiency in large-scale projects with minimal performance impact.

  • Runtime Persistence: Supports saving and loading actor states dynamically.

  • Debug Visualization: Displays grids and actor distribution for better control.

 

Code Modules:

  •  FlexPartition(Type: Runtime)

 

Number of Blueprints: 0

Number of C++ Classes: 10

Network Replicated: Yes

Comments
Comments is not yet
Add Comment
Please register
Other interesting assets