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![FluidNinja LIVE FluidNinja LIVE](https://unrealall.com/uploads/img/high/img/2024-01/FluidNinjaLIVE.webp)
FluidNinja LIVE
Updated
2024-11-13
VIP
Visual Effects
Engine version
5.4
Download type
Complete Project
File size
329 MB
Registration required
Only For VIP Users
Original link to buy a license
https://www.fab.com/listings/80fcf53e-49f7-4635-a71c-ba81280c6618
Description
Fast, responsive Fluid Simulation for Character and Environment VFX: sea, rivers, clouds, smoke, fire, sand, snow and foliage. Drive all dynamic systems with fluidsim.
Welcome to NinjaLive 1.9.54.4: modular fluidsim for UE 5.1 - 5.4 that could be used for screen-space effects
and drive world-space systems: water bodies, volumes, niagara, foliage and landscape components.
PLEASE NOTE: NINJA IS NOT A DRAG-N-DROP TOOL, LEARNING IT TAKES A WEEK.
Technical Details
Features
- Robust: capable to track hundreds of objects and bones - including Metahuman skeletons
- Large scale: local fluid solver extended with global pattern generators - to render infinite fields of sand, water, fog
- Large distances: unreal Large World Coordinates (LWC) are supported
- Volumetrics: supporting all native UE Volume types: Fog, Clouds and Heterogeneous Volumes
- Simple-mode: track objects and draw trajectories without running fluidsim (eg. footsteps, wheeltracks)
- Scalable: could be optimized for low-end hardware or run a 4k sim container
- Modular: could be added as ActorComponent / could drive other components (niagara, volumes)
- Niagara: two-way data flow - drive particles using fluidsim / drive fluidsim using particles
- Sim buffers (density, velocity, pressure) exposed to RenderTargets
- Cinematics: ready for rendering via Movie Render Queue, supports Sequencer
- Examples included (30 tutorial levels, 20 use case levels)
- Compiling and packaging is tested on Windows and Android devices
- Important: NINJA IS NOT REPLICATED, MULTIPLAYER IS NOT SUPPORTED
Simulation Inputs
- StaticMeshes, PhysicsBodies (position, size and velocity)
- Skeletal Meshes, Metahumans (bone position and velocity)
- Textures and Materials (density, velocity)
- Niagara Particles (position, velocity)
- SceneCaptureCamera and Streaming video
- User gestures via mouse and touchscreen
Comments
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