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FluidNinja VFX Tools

FluidNinja VFX Tools

Updated
2025-04-29
VIP
Visual Effects
Engine version
5.4
Download type
Complete Project
File size
359 MB
Registration required
Only For VIP Users
Description

Bake fluidsim to Flipbooks and Player Materials. Drive Niagara and Volumetric systems with fluid data. Create stylized and realistic fire, smoke and clouds. Make your own VFX assets, inside Unreal.

Welcome to NinjaTools 1.8 for UE 5.4 - a 2D fluidsim baking toolkit, driving 3D volumes and particles

with extremely small baked data assets, typically 1-4 Megabytes. Ninja is providing a lightweight

alternative to large and performance heavy VDB assets, typically 100-400 Megabytes.

 

Tools

 

  • Fluid simulator with real-time view ports

  • Baking Tool to save density & velocity data to Flipbooks and Player-Materials

  • Heterogeneous Volume setups for UE 5.4 + Cloud Volume and Fog Volume setups

  • Niagara modules to sample the baked fluid data and drive GPU particle systems

  • Demo levels with use cases for stylized and realistic VFX

 

Sim Input: Niagara particles, Bitmaps and a Painter

Sim Output: Flipbooks, Flowmaps and ready-to-use Container Materials embedding baked data

 

Current version 1.8

 

Technical Details

Tools

  1. Fluid simulator with real-time view ports

  2. Baking Tool to save density & velocity data to Flipbooks and Player-Materials

  3. Heterogeneous Volume setups for UE 5.4

  4. Cloud Volume and Fog Volume setups

  5. Niagara modules to sample the baked fluid data and drive GPU particle systems

  6. Flowmap creation tools

  7. Demo levels with 100+ use cases for stylized and realistic VFX

 

Sim Input: Niagara particles, Bitmaps and a Painter

Sim Output: Flipbooks, Flowmaps and ready-to-use Container Materials embedding baked data

 

Featuring

  • Real time, parameter controlled fluid simulator with density and velocity output

  • Atlas map and image sequence baker, generating Texture assets and Vector Field data

  • Tiling, Looping baked data, ready to cover large areas

  • Material generator to automatically embed the baked assets

  • Niagara Modules to sample the baked data

  • Niagara Base Emitters / Systems and Blueprints to showcase various setups

  • A library of tutorial and sample VFX assets (fire, smoke, plasma, explosions)

  • Two hours of tutorial videos and 60+ pages of know-how / documentation in 3 PDFs

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