
FluidNinja VFX Tools
https://www.fab.com/listings/90266972-0597-4404-a54a-8c0b7e00a005
Bake fluidsim to Flipbooks and Player Materials. Drive Niagara and Volumetric systems with fluid data. Create stylized and realistic fire, smoke and clouds. Make your own VFX assets, inside Unreal.
Welcome to NinjaTools 1.8 for UE 5.4 - a 2D fluidsim baking toolkit, driving 3D volumes and particles
with extremely small baked data assets, typically 1-4 Megabytes. Ninja is providing a lightweight
alternative to large and performance heavy VDB assets, typically 100-400 Megabytes.
Tools
Fluid simulator with real-time view ports
Baking Tool to save density & velocity data to Flipbooks and Player-Materials
Heterogeneous Volume setups for UE 5.4 + Cloud Volume and Fog Volume setups
Niagara modules to sample the baked fluid data and drive GPU particle systems
Demo levels with use cases for stylized and realistic VFX
Sim Input: Niagara particles, Bitmaps and a Painter
Sim Output: Flipbooks, Flowmaps and ready-to-use Container Materials embedding baked data
Current version 1.8
Technical Details
Tools
Fluid simulator with real-time view ports
Baking Tool to save density & velocity data to Flipbooks and Player-Materials
Heterogeneous Volume setups for UE 5.4
Cloud Volume and Fog Volume setups
Niagara modules to sample the baked fluid data and drive GPU particle systems
Flowmap creation tools
Demo levels with 100+ use cases for stylized and realistic VFX
Sim Input: Niagara particles, Bitmaps and a Painter
Sim Output: Flipbooks, Flowmaps and ready-to-use Container Materials embedding baked data
Featuring
Real time, parameter controlled fluid simulator with density and velocity output
Atlas map and image sequence baker, generating Texture assets and Vector Field data
Tiling, Looping baked data, ready to cover large areas
Material generator to automatically embed the baked assets
Niagara Modules to sample the baked data
Niagara Base Emitters / Systems and Blueprints to showcase various setups
A library of tutorial and sample VFX assets (fire, smoke, plasma, explosions)
Two hours of tutorial videos and 60+ pages of know-how / documentation in 3 PDFs









