
Flying Fantasy Town
Can be used for any fantasy\medieval environment, both on land and up in the skies.
Note: If auto-exposure is not working properly, go to Post-Process Volume and remove the tick from Min EV100
Update 1.01 for 4.27-5.1 versions: Added 3 house meshes without windows and windows meshes separately (user request)
Technical Details
Features:
- Fat cat statue
- Vast hand-crafted demo map
- Detailed and carefully textured modular assets
- Trees and vegetation for land, ponds, ivy-covered houses and rocky islands
- Flying islands, rope bridges
- Most of the assets have customizable colors, hue, saturation and brightness
- Furniture and clutter for interiors and exteriors
- Flowers, edibles
Number of Unique Meshes: 358
Collision: custom and automatically generated. Large meshes like houses use per-poly collision.
LODs: Yes
Number of Materials and Material Instances: 310
Number of Textures: 443
Texture Resolutions: 128-4096
Supported Development Platforms:
Windows: Yes
Mac: No
NOTE:
HDRIBackdrop plugin is required
The following assets have been used in my previous published works (most are modified or enhanced for artistic purposes):
SM_AutumnTree01-04
SM_Bush01-03
SM_Cabbage01-03
SM_Candle03, SM_Candle03_Lit, SM_Candle04, SM_Candle04_Lit
SM_CreeperIvy01-02
SM_Daisy01-03
SM_Duckweed01
SM_ForestShrub01-03
SM_FruitCrate01-02
SM_GardenPlot01-03
SM_Lilipads01-02
SM_PlantTomato02-03
SM_PlantCorn01
SM_WoodenLogs_Birch01-05









