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FOG (Volumetric Fog, Plane Fog, Post Process Fog, Smoke)

FOG (Volumetric Fog, Plane Fog, Post Process Fog, Smoke)

Premium
Visual Effects
Engine version
4.27
Download type
Asset Pack
Registration required
Only For Premium Users
Description

This pack contains four types of fog: post-processing, flat fog on planes, particle fog (Niaga system) and volumetric fog.

These are 4 main materials and a set of textures for them. The materials provide a wide range of settings for creating your own unique effect. Depending on the need, you can use or disable some functions to reduce its cost. For convenience, a widget for volumetric fog is included. The package includes 2 demo maps and 1 showcase map.

Important: See the documentation.

 

Textures:

  • Cloud Textures Side: 24 + 24 Normal (+ A-B variation)

  • Cloud Textures Side Tile: 12 + Normal (+ A-B variation)

  • Cloud Textures Up (for Volumetric Fog): 24 (+ A-B variation)

  • Cloud Textures Up Tile (for Volumetric Fog): 12 (+ A-B variation)

  • Cloud Fill: 6 + 6 tile variation + 12 Normal

  • Perlin Fill: 4 + 4 tile variation + 8 Normal

  • Voronoi Fill: 4 + 12 tile variation + 32 Normal

  • Circle Distortion: 24 + 24 tile variation

  • Shape Mask: 22

  • Smoke Textures: 4 + 4 Normal (+ A-B variation)

  • Smoke Textures Fill: 2 + 2 Normal (+ A-B variation)

  • Dust Textures: 8 (+ A-B variation)

  • Dust Simple Textures: 4

 

Volume Textures:

  • Volume Textures Perlin: 6 + 6 tile variation

  • Volume Textures Voronoi: 20 + 20 tile variation + 10 Combination

  • Volume Circle Distortion: 12 + 12 tile variation

  • Volume Shape Mask: Sphere + 4 variation, Cube + 4 variation

  • Volume Shape Mask: Sphere Hollow + 3 variation, Cube Hollow + 3 variation

 

Material:

  • Material Master Fog: 3 + Base Instance and BluePrint (+ 5 for Niagara)

  • Material Instance and BluePrint Cloud Plane: 36 + 36

 

Niagara System:

  • 5 Master for particle (additive (+ normal), mask, translucent (+ normal)).

  • Dust Niagara: 7 Examples (+ 7 Dust glow)

  • Fog Niagara: 3 Examples

  • Smoke Niagara: 6 Examples

     

  • Static Meshes: 24 Stones, 8 Trees

  • 2 Demo map included

  • Auto material for landscape

 

Technical Details

Number of Unique Effects:

  • LODs: (Yes)

  • Number of LODs: (1-4)

  • Number of Materials: 17

  • Number of Material Instances: 208

  • Number of Textures: 681

  • Number of Meshes: 81

  • Niagara System: 23

 

Texture Resolutions: (Please list the range of texture resolutions)

  • 2048x2048

  • 4096x4096

  • 256x16

  • 256x256

  • 512x512

     

Number of Blueprints: 115

Supported Development Platforms:

  • Windows: (Yes)

  • Mac: (Yes)

 

Important/Additional Notes:

Volumetric fog has a limited rendering distance (settings in "ExponrntinalHeightFog") with a strong value, jittering appears.

The quality of volumetric fog can be increased by command lines, but this can greatly affect performance.

 

  • Quality of fog at a distance:

r.VolumetricFog.GridPixelSize 4 (the less the better the quality, 8 - defailt)

  • Fog Jitter (Fog shadow jitter):

r.VolumetricFog.GridSizeZ 256 (the more the better the quality, 128-default)

 

There are also settings in lighting that greatly affect the display of volumetric fog (see the product documentation).

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