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FOG (Volumetric Fog, Plane Fog, Post Process Fog, Smoke)

FOG (Volumetric Fog, Plane Fog, Post Process Fog, Smoke)

Updated
2025-05-13
VIP
Visual Effects
Engine version
4.27
Download type
Asset Pack
File size
6.8 GB
Registration required
Only For VIP Users
Description

This pack contains four types of fog: post-processing, flat fog on planes, particle fog (Niaga system) and volumetric fog.

These are 4 main materials and a set of textures for them. The materials provide a wide range of settings for creating your own unique effect. Depending on the need, you can use or disable some functions to reduce its cost. For convenience, a widget for volumetric fog is included. The package includes 2 demo maps and 1 showcase map.

Important: See the documentation.

 

Textures:

  • Cloud Textures Side: 24 + 24 Normal (+ A-B variation)

  • Cloud Textures Side Tile: 12 + Normal (+ A-B variation)

  • Cloud Textures Up (for Volumetric Fog): 24 (+ A-B variation)

  • Cloud Textures Up Tile (for Volumetric Fog): 12 (+ A-B variation)

  • Cloud Fill: 6 + 6 tile variation + 12 Normal

  • Perlin Fill: 4 + 4 tile variation + 8 Normal

  • Voronoi Fill: 4 + 12 tile variation + 32 Normal

  • Circle Distortion: 24 + 24 tile variation

  • Shape Mask: 22

  • Smoke Textures: 4 + 4 Normal (+ A-B variation)

  • Smoke Textures Fill: 2 + 2 Normal (+ A-B variation)

  • Dust Textures: 8 (+ A-B variation)

  • Dust Simple Textures: 4

 

Volume Textures:

  • Volume Textures Perlin: 6 + 6 tile variation

  • Volume Textures Voronoi: 20 + 20 tile variation + 10 Combination

  • Volume Circle Distortion: 12 + 12 tile variation

  • Volume Shape Mask: Sphere + 4 variation, Cube + 4 variation

  • Volume Shape Mask: Sphere Hollow + 3 variation, Cube Hollow + 3 variation

 

Material:

  • Material Master Fog: 3 + Base Instance and BluePrint (+ 5 for Niagara)

  • Material Instance and BluePrint Cloud Plane: 36 + 36

 

Niagara System:

  • 5 Master for particle (additive (+ normal), mask, translucent (+ normal)).

  • Dust Niagara: 7 Examples (+ 7 Dust glow)

  • Fog Niagara: 3 Examples

  • Smoke Niagara: 6 Examples

     

  • Static Meshes: 24 Stones, 8 Trees

  • 2 Demo map included

  • Auto material for landscape

 

Technical Details

Number of Unique Effects:

  • LODs: (Yes)

  • Number of LODs: (1-4)

  • Number of Materials: 17

  • Number of Material Instances: 208

  • Number of Textures: 681

  • Number of Meshes: 81

  • Niagara System: 23

 

Texture Resolutions: (Please list the range of texture resolutions)

  • 2048x2048

  • 4096x4096

  • 256x16

  • 256x256

  • 512x512

     

Number of Blueprints: 115

Supported Development Platforms:

  • Windows: (Yes)

  • Mac: (Yes)

 

Important/Additional Notes:

Volumetric fog has a limited rendering distance (settings in "ExponrntinalHeightFog") with a strong value, jittering appears.

The quality of volumetric fog can be increased by command lines, but this can greatly affect performance.

 

  • Quality of fog at a distance:

r.VolumetricFog.GridPixelSize 4 (the less the better the quality, 8 - defailt)

  • Fog Jitter (Fog shadow jitter):

r.VolumetricFog.GridSizeZ 256 (the more the better the quality, 128-default)

 

There are also settings in lighting that greatly affect the display of volumetric fog (see the product documentation).

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