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FPS Character System

FPS Character System

Updated
2024-01-31
Free
Blueprints
Engine version
5.3
Download type
Complete Project
File size
147 MB
Registration required
Description

Powerful weapon system, various character movements abilities, cover system and first person camera technology.

FPS Character System is product for creating first person multiplayer game.

Key features:

  • Powerful Weapon System
  • Various Character Movement Abilities
  • Cover System
  • First Person Camera System

 

Main features such as the weapon system and the character locomotion are also available in the other our products: 

  • TPS Character System
  • TPS - FPS Character System
  • Weapon System

 

Technical Details

This project uses the Animation Starter Pack by Epic Games, sound and SFX from Shooter Game Template. All features supports first and third person parts and full network replication. Blueprints are full commented and clear.

 

Character Locomotion with Weapon

  • Weapon animation type with aim off for each main locomotion state 
  • Reload animation 
  • Weapon position in hands
  • Shooting animation system
  • Swap weapon. Supports primary and secondary slots

Weapon System

  • Base on hit-scan principal. 
  • Support auto, semi, burst, bolt / pump action and single shot fire mode.
  • Recoil and spread systems
  • Damage system 
  • Visual and sounds effects
  • Character influence
  • Scope with zoom feature
  • Camera shake system
  • Crosshair 

Main Locomotion

  • Stand, crouch main states with blind / aim opportunity 
  • Sprint 
  • Reworked starter pack animation 

Cover System 

  • Low cover jump over
  • Low cover climb
  • Root motion animation

Camera

  • First person player camera system
  • Weapon position system relative player camera 

Other

  • Simple melee attack 
  • Weapon and ammo pickups
  • Simple heath system 
  • Respawn
  • Jump
  • Hud

 

Supported Platforms: PC, MAC

Documentation: Included in the pack (Content\FPSCharacterSystem\Guides\*PDF)

Number of Blueprints: 20 +

Input Mappings: Gamepad, Keyboard, Mouse

Network Replicated: Yes

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