Banner Unreal 1
The New Updates
Latest added
G2: Monk

G2: Monk

New Release
2025-03-03
Premium
Characters
Engine version
4.27
Download type
Asset Pack
Registration required
Only For Premium Users
Description

Monks are often depicted as martial artist monks, utilizing martial arts skills and spiritual power in combat.

They are known for their agility and speed, delivering swift and powerful strikes using their hands and feet.

In addition to being formidable warriors, Monks also possess the ability to harness meditation and spiritual principles to enhance their strength. They can quickly restore their health and have the ability to resist curses or negative effects.

 

How to use:

  • Please learn more about difference between Genesis 2 (G2: Characters) and non G2 characters before buying this package.

  • Because this character including extra bones for swinging pelvis accessories so when you mixing this character parts with other G2 characters in BP_character, to active swinging pelvis accessories you need assign any body part in this package to Parent Mesh (Mesh Inherited) and add RigidBody connected to the front Output Pose. Cause in BP_character, Mesh Inherited will active RigidBody in AnimGraph. To more clearly please contact me via Discord.

  • Package submitted under Asset Pack so it won't including input file so if you can't control characters move/walk/run... on Overview map please download Config files for UE4, then extra > copy/paste overwrite with Config folder in your project.

  • Using IK Rig files and Retarget in UE5.

  • Using G2 characters with ALS v4.

  • Using G2 characters with LYRA Project.

  • G2 characters working well with ARKit Face Live Link, you can find Face Morphs/Blendshapes on Head Morphs in this package.

  • Feel free to learn more about characters and make a questions on my Discord channel

---------------------------------------------------------------------------------

With master materials, you can blend color and textures to your liking.

This character is rigged with the same UE4 Mannequin Skeleton with 07 extra pectoral bones:

  • pectoral_l and pectoral_r

  • PAR, PAR1, PAL, PAL1, PAL2 for pelvis accessories so you need add Rigidbody onnected to the front Output Pose in AnimGraph to active accessories physic

You can mix and match clothes and equip all hair, accessories, weapons, etc... with all of my other GENESIS 2 modular characters same gender packages together.

This character has 85 Blendshapes/Morphs for face lipsync and expression, 02 Elf ear morphs, 02 hairstyle can use for both male and female characters.

This package including characters ready for game only and not including System, Particular, Blueprint.

 

Technical Details

Features:

  •  85 Blendshapes/Morphs lipsync and expression
  • Rigged with UE4 Mannequin Skeleton
  • Easy share Hair/Hat between Male and Female
  •  Blending/Mixing color/textures on Materials Install
  • Makeup Face/Hair/Eyes/Lips
  • Cloth physic setup ready

Rigged: (Yes)

Rigged to Epic skeleton: (Yes with extra bones)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes, basic movement)

Number of Animations: 22 (Retargeted from Epic content for Demo only)

Animation types (Root Motion/In-place): In-place

Number of characters: 02

Vertex counts of characters: 20k - 50k

Number of Materials and Material Instances: ~10

Number of Textures: ~ 25

Texture Resolutions: 2048 - 4096

Supported Development Platforms:

Windows: (Yes)

Mac: (No)

Documentation: https://drive.google.com/drive/folders/1aAduxzQzcy_fIjj_5cdZLAEvvZK9Yl_l

Comments
Comments is not yet
Add Comment
Please register
Other interesting assets