Banner 05-25
Assets of The Season
Latest added
GASP 1.8.1

GASP 1.8.1

Premium
Blueprints
Engine version
5.5
Download type
Complete Project
Registration required
Only For Premium Users
Description

Game Animation sample Locomotion.

Features :

-Weapons System : (rifle, pistol ,shotgun, Grenade Launcher ,Rocket Launcher, Sword , FlameThrower, sniper)
-Grenade Systemp : (clasical , smoke , flashbang, molotov , ice ,electric)
-AI system with chase, hearting .....
-Car System (with cars from City Sample
-Chaos System (glass and other)
-Some Item (Bandage , Binoculars, Torch)
-Xray (Like the last of us)
-Balance System
-Impact and effect on each surface and Interactive Surface ( sound , Niagaga ) with Data Asset
-Ai enemy like Spider
-Pickup System with outline
-Flashlight
-PopNumber when Damage
-Tripwire Mines system
-pipe fire and smoke
-weather manager (snow and rain) from my marketplace asset "Ultimate Surface Interactive Trace"
-Inventory Component
-Radial Menu for Item
-Crouch System
-foot IK with control Rig
-Zipline
-Ai enemy From Paragon
-Sliding System
-stealth system
-throw rock for AI
-loot item on AI Death
-Stealth system
-Stealth Finisher
-Spline Track Guide (for tutorial by exemple)
-basic tutorial
-basic mission and world Marker
-electric barrier
-Narrow Space
-Path Track for AI (to follow a specific path and can take a break determined in advance at each of the points)
-SaveGame/LoadGame with checkpoint (with full inventory save and location character)
-Full Main Menu ( New game / Continue / Select Level / Graphics Option / Credit )
-Damage for Melee attack with pistol , rifle , shotgun
-swimming system
-push/pull
-wheelTurn
-Zombie

V1.8.1:
-Add Burn effect when you touch a fire actor
-fix "NavMeshBoundsVolume" on megascan map ( now the enemies are no longer limited )
-fix traversal for some static mesh on megascan map
-Add BP Trigger for spawn Enemy (so that it is not loaded into memory too high unnecessarily)  is replaces all enemies on Megascan map with async spawns
-Change fire effect on character
-Fix Crosshair on first Aim (after the weapon is automatically stored or following an event )
-Hides the crosshair when the weapon is automatically stored after 10 seconds and the AIM button is still pressed
-Add DataAsset for Each Character (player and enemy) to configure the damage multiplier coefficient per bone hit (head x5) other bones can be specified if needed.
-Fix  Damage spider with attack  (sword and Axe)
-Add Interaction with Water
-add zombies (elementary for now to see to improve the behavior as soon as possible)
-fix  damage issue and attacks with spiders (is a little more balanced the fight)
-Make some change on Megascan Map
-Add auto narrow space
-Add glow Stick Like Grenade (30 sec)
-Add Zombie Map Test

Comments
Comments is not yet
Add Comment
Please register
Other interesting assets