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
Graph Formatter
Updated
2024-02-06
Free
Code Plugins
Engine version
5.3
Download type
Engine Plugin
File size
16.4 MB
Registration required
Original link to buy a license
https://www.unrealengine.com/marketplace/en-US/product/graph-formatter
Description
Automatically format your Blueprints, Materials, BehaviorTrees.
This plugin offers you the possibility to arrange graph nodes automatically.
To use it, select nodes you want to arrange, or just deselect all nodes and press “Format Graph”(SHIFT+F) button on the toolbar.
Newly update
- Added strategy for single node selection, format and automatic select all linked nodes.
- Added PCGGraph MetaSoundPath and InterchangeBlueprintPipelineBase as default supported
- Added a restriction on the maximum number of nodes per layer. When this limit is exceeded, the excess nodes will be moved to the next layer, ensuring that a layer does not become too wide.
Technical Details
- Features:
- Automatically arrange graph nodes, including Blueprint, Material, BehaviorTree, and SoundCue nodes.
Code Modules: Graph Formatter (Editor)
Number of Blueprints: 0
Number of C++ Classes: 8
Network Replicated: No
Supported Development Platforms: Win64, Win32, Mac, Linux
Supported Target Build Platforms: None
Documentation: Not provided
Example Project: Not provided
Important/Additional Notes:
- Zoom in function of GraphEditor will change the size of nodes, this will make some nodes "go out" of the comment node. Be careful of this problem when format the graph.
- In order not to conflict with AutoSizeCommentNode, please do not use Alt as a shortcut key.
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