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LevelController2 (Transform Levels At Runtime In Realtime)

LevelController2 (Transform Levels At Runtime In Realtime)

Updated
2025-01-30
Free
Code Plugins
Engine version
5.3 , 5.4
Download type
Engine Plugin
File size
40.6 MB
Registration required
Description

This plugin makes it possible for you to transform UE Levels (Maps) at Runtime in Realtime.

What you need to do is to call the blueprint functions of our plugin.

 

  1. This plugin has more features than the free version: such as transforming the levels using a custom origin point(Which can be changed every tick at runtime).

  2. And the performance of this plugin is 165% of the free version.

  3. Can Tick Actor or Tick LevelScriptActor(Level Blueprint) in Editor or at Runtime by inheriting from "AExActor" or using the "AExLevelScriptActor" class as a custom "LevelScriptActor" class.

 

Features:

  • Transform UE Levels(Maps) at Runtime in Realtime.

  • Transform the levels using a custom origin point(Can be changed every tick at runtime).

  • And the performance of this plugin is 165% of the free version.

  • Can Tick Actor or Tick LevelScriptActor(Level Blueprint) in Editor or at Runtime by inheriting from "AExActor" or using the "AExLevelScriptActor" class as a custom "LevelScriptActor" class.

Code Modules:

  • LevelController (Module Type: Runtime)

Number of Blueprints: 1.

Number of C++ Classes: 4.

Network Replicated: No.

Supported Development Platforms: Windows (x64), Mac.

Supported Target Build Platforms: Windows (x86, x84), Mac, iOS, Android, HTML5.

 

Technical Details

Features:

  • Transform UE Levels(Maps) at Runtime in Realtime.
  • Transform the levels using a custom origin point(Can be changed every tick at runtime).
  • And the performance of this plugin is 165% of the free version.
  • Can Tick Actor or Tick LevelScriptActor(Level Blueprint) in Editor or at Runtime by inheriting from "AExActor" or using the "AExLevelScriptActor" class as a custom "LevelScriptActor" class.

Code Modules:

  • LevelController (Module Type: Runtime)

Number of Blueprints: 1.

Number of C++ Classes: 4.

Network Replicated: No.

Supported Development Platforms: Windows (x64), Mac.

Supported Target Build Platforms: Windows (x86, x84), Mac, iOS, Android, HTML5.

Documentation: https://gitlab.com/UE4MarketplaceSubmission_Public/LevelController_Public

Example Project: https://gitlab.com/UE4MarketplaceSubmission_Public/LevelController_Public

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