LiDAR Desert Landscape
https://www.unrealengine.com/marketplace/en-US/product/lidar-desert
LiDAR Based Landscape.
NANITE SUPPORT
Bushes, rocks, boulders and stones are Nanite meshes.
LUMEN SUPPORT
Landscape, bushes, rocks, boulders and stones contribute to Lumen.
CUSTOMIZABLE
Extensive control over landscape material properties such as changing Color, Specular, Roughness, Normal, AO and more!
FOLIAGE
Pivot Painter 2 Wind Support on bushes.
Bushes, small rocks and stones are procedurally distributed using Grass Type.
Large boulders are procedurally distributed using PCG.
SCALE
Playable Area: 64 Square Kilometers Landscape.
Background: Designed using High Poly Nanite meshes.
REQUIREMENTS
Enable PCG plugin. It's already included with Unreal Engine.
VERSION
Released - v1.0 - UE 5.3 - 2024-01-15
FEATURES
- Based on real life LiDAR data
- Professionally converted and assembled into 3D
- Procedural mesh distribution ensuring consistent quality
- Real 1M Vertex density. Not stretched. Not scaled.
- All sequencer tracks, cameras and lightings are included.
- Paintable landscape layers.
CONTENT
- Landscape: 1
- Background: 1
- Bushes: 5
- Boulders: 8
- Rocks: 8
- Stones: 8
- Materials: 7
- Seamless Road: 1
- Rain Niagara: 1
- Dust Particle: 1
- Fog Particle: 1
- Materials: 6
NOTE
Rocks, stones and bushes automatically update/spawn according to the painted landscape layers.
When painting the landscape, it's better to deactivate the PCG volume first to prevent auto-update while painting.
Technical Details
Collision: Landscape: Yes - Rocks: Yes | Bushes: No | Background Mesh: No
LOD: Nanite
Mesh: 31
Material: 12
Material Instance: 27
Material Function: 23
Texture: 48
Texture Resolution: Mostly 4K
Platform: Windows x64