Limb Based Medical Component with Animated Medical Items
https://www.unrealengine.com/marketplace/en-US/product/limb-based-medical-component-with-animated-medical-items
The Limb Based Medical Component is an advanced system bringing multiple conditions (aka "status effects"), side-effects, post-process effects, and animated food and medical items for treating wounds and conditions.
This Medical Component allows you to easily and quickly add limb based medical systems with 150+ customizable variables to tweak and tune to fit your needs! Complete with 80+ functions, 35 blueprints, 11+ Food & Medical Items with 29 Animations for treating medical conditions that may afflict the player.
🧬 Player Stats / Attributes:
- Health - Combined health value of all limbs. Causes player death if reaches 0.
- Temperature - Current body temperature of the player.
- Weight - Current weight of player (equipped items & inventory carried)
- Stamina - Drains & Regenerates based on movement, weight & active side-effects. Prevents Sprinting & Jumping when low.
- Hydration - Drains based on movement, weight & active side-effects. Applies Dehydration when at 0.
- Energy- Drains based on movement, weight & active side-effects. Applies Fatigue when at 0.
- Oxygen- Drains when under water, will cause Hypoxia if oxygen reaches 0 for too long.
- Blood- When Enabled, Bleed effects drain from this instead of limb health.
⚕️ Default Limbs / Body Parts:
- Head
- Torso
- Stomach
- Left Arm
- Right Arm
- Left Leg
- Right Leg
💊Medical Status Effects:
- Light Bleeding
- Heavy Bleeding
- Fracture(s)
- On Painkillers
- On Antibiotics
- Fresh Wound
- Poison
- Virus
- Radiation Exposure
- Radiation Sickness
- Tunnel Vision
- Tremors
- Pain
- Dehydration (no Hydration)
- Fatigue (no Energy)
- Overweight
- Critically Overweight
- Intoxication
- Alcohol Poisoning
- Radiation Immunity / Gas Mask
- Hypoxia
- Out of Stamina
- & More!
Technical Details
Features:
- Easy Setup/Integration (about 10-15 minutes avg)
- Multiplayer Replicated
- Custom Medical UI & HUD
- 19+ "Status Effects" or Medical Conditions (check documentation/pictures for details)
- True First-Person Animations (full-body third person, designed to also look good in first person)
- 11 Animated Medical Items
- 2 Animated Food Items
- Blood Trails (when Heavy Bleed effect active)
- Post-Process Effects (check pictures)
Number of Blueprints: 36
Number of Functions: 80+
Number of Animations: 31 (12 Character, 19 Item)
Rigged to Epic Skeleton: Yes, UE4
Input: Keyboard & Mouse
Network Replicated: Yes
Supported Development Platforms: Desktop, Console, Mobile
Tested platforms: Windows