Lizardman Paladin
https://www2.unrealengine.com/marketplace/en-US/product/lizardman-paladin
Fully rigged high-quality realistic, modular Lizardman Paladin with customization options and customizable materials. Well suited for fantasy games or videos.
Character: tris 64 132, verts 41 620
Sword: tris 1 720, verts 978
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Eye_L, u_Eye_R, u_Tail_01, u_Tail_02, u_Tail_03, u_Tail_04, u_Tail_05, u_Tail_06, u_Tail_07, u_Tail_08, u_Tail_09, u_Cape_01_L, u_Cape_02_L, u_Cape_03_L, u_Cape_04_L, u_Cape_05_L, u_Cape_01_R, u_Cape_02_R, u_Cape_03_R, u_Cape_04_R, u_Cape_05_R, u_Cape_Mid_01, u_Cape_Mid_02, u_Cape_Mid_03, u_Cape_Mid_04, u_Cape_Mid_05, u_Cloth_01, u_Cloth_02, u_Cloth_03, u_Cloth_04, u_Cloth_05, u_Sleeve_01_L, u_Sleeve_02_L, u_Sleeve_03_L, u_Sleeve_01_R, u_Sleeve_02_R, u_Sleeve_03_R
PBR Textures Metall/Roughness
4K Textures - Body, Armor, Sword
1K Textures - Eyes
You can reduce the textures quality without much loss of quality
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
4 Texture sets - Body, Eyes, Armor, Sword
Body Skin have 5 Color Variations
Pants have 3 Color Variations
All Cloth and Cape have 5 Color Variations
There are two armor options - Clean and Damaged
Eyes have 7 Color Variations
Sword Handle has 4 Color Variations
All the colors can be mixed to get new look
You can change the color of every part separately.
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts
Technical Details
Features:
- Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
- 13 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
- 5 Morph Targets
- The jaw can be opened with the additional jaw bone
- The Tail, Eyes, Jaw, Cape, Cloth and Sleeves have additional bones
- You can mix all colors separately
- Sleeves and Tail simulation based on physics
- Cloth, Cape and SideCloth are simulated
- All parts can be mixed separately with the Material Instances
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of characters: 1
Vertex counts of characters: 41 620
Number of Materials and Material Instances: 11 Materials and 31 Material Instances
Number of Textures: 47
Texture Resolutions: Body, Armor, Sword - 4096x4096, Eyes - 1024x1024
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No