Lockpicking Minigame System
https://www.unrealengine.com/marketplace/en-US/product/lock-picking-minigame-system
Simple to implement Lockpicking Minigame System with Gamepad Support.
This pack contains all you need to add simple lock picking minigames to your game. Beside the Lockpick-Blueprint, this pack contains a Lock-Component for locked objects, a Lock-Picking-Component to add to your player Blueprint and an example Door-Blueprint. Now with the new version, there's also a Lockpick-Box-Blueprint that can be placed in the level. The minigame is created for mouse and gamepad input. Furthermore a gamepad vibration is already built in. The minigame has three difficulties, which also can be extended or adjusted.
Demo meshes, textures, materials, and sounds are already integrated and can easily be exchanged.
All Blueprints are clean, well structured, and commented.
Technical Details
Version 2.0:
- Changed to a component based system for an even simpler implementation
- Added collectible lockpick box blueprint
- Added structure for easy finetuning
- New lock mesh and materials
- General improvements
Features:
- Lock-picking minigame blueprint with 3 different lock difficulties
- Interaction component for character blueprint
- Component for locked objects with example blueprint
- Example mesh (Textured), audio-files, and user interface
Number of Blueprints: 6
Input: Mouse & Gamepad
Network Replicated: No
Supported Development Platforms: PC, Mac, Linux, Consoles
Supported Target Build Platforms: PC, Mac, Linux, Consoles
Tested Platforms: PC, Mac