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Lordenfel: Castles & Dungeons RPG pack

Lordenfel: Castles & Dungeons RPG pack

Updated
2024-02-09
VIP
Environments
Engine version
4.26
Download type
Asset Pack
File size
2.4 GB
Registration required
Only For VIP Users
Description

Design exciting places to explore and fight enemies with the power of this environment pack.

The pack is designed to create indoor/dungeon and outdoor areas of castles with a single set of objects. Supplied with natural assets like rocks, mountains and vegetation, it allows to build large natural scenes as well as complex buildings and ruins.

 

Works for: Places to explore, kill enemies and find loot - like old castles, fortresses, ruins, dungeons, forsaken places etc. Multiplayer maps.

 

Doesn’t work for: Villages, towns, buildings where people actually live etc. The pack is more about adventure part of games.

 

Suitable for all camera views from 1-st person to top-down.

Recommended for PC/Console platforms.

Not recommended for mobile platforms.

 

Technical Details

Features:

  • Over 500 high quality, game ready assets
  • Game ready demo scene
  • 32 pre-made dungeon rooms
  • Dungeon Architect theme for Souls-like dungeons
  • Complete nature set:

Trees, bushes, ferns, grass, ivy, plants and roots

Rock pile, rocks, cliffs, mountains

  • Foliage assets ready for painting in engine
  • landscape materials: Grass, Ground, Rocky Ground, Rock and Snow
  • Floors and walls ready for vertex painting with 3 layers
  • Clean materials, no unnecessary nodes or texture maps

 

Number of Unique Meshes: 520

Collision: Custom

Vertex Count: from 4 to 12000 per mesh 

LODs: Custom, generally 2 for each asset

Number of Materials: 13 master materials, 60 instances

Number of Textures: 134

Texture Resolutions: generally 2048x2048 or less

Supported Development Platforms:

Windows: Yes

Mac: Not tested

 

Known Issues:

  1. Demo level appears too bright. This only happens if you start with one of the standard templates (e.g. Third-Person template). Tweak Exposure Compensation of a PostProcessVolume to fix that.
  2. Dungeon Architect theme will need some setting up on your side before it can generate levels at runtime.

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