MAE Oak Forest
https://www.unrealengine.com/marketplace/en-US/product/mae-oak-forest
You can create your realistic oak forest with the procedural foliage under 15 minutes. Contains photogrammetry assets.
MAE Oak Forest is an amazing asset for game developers and designers using the popular Unreal Engine. The asset features a stunningly detailed oak forest environment, complete with lush trees, foliage, and terrain. This asset is perfect for creating immersive and realistic outdoor environments in a variety of genres, such as fantasy, adventure, or survival games. The level of detail in MAE Oak Forest is truly impressive, with each tree and plant meticulously crafted to look lifelike and natural. The terrain is also highly customizable, allowing developers to create unique and diverse landscapes. In addition to its visual appeal, this asset also offers a range of interactive features, such as dynamic lighting and weather effects, which add an extra layer of realism to the environment. The asset is also optimized for performance, ensuring a smooth and seamless gameplay experience for players. With MAE Oak Forest, game developers can easily bring their virtual worlds to life and create immersive and engaging gameplay experiences. Whether you are a beginner or an experienced developer, this asset is a must-have for anyone looking to add a beautiful and realistic oak forest environment to their game.
- HIGH QUALITY SCANNED MESHES -
This package made with photogrammetry and photometric foliage technics.
- OPTIMIZED -
All meshes have minimum 3 LODs and billboards (impostor)
High density forest comes with good optimization.
- SOFT BLENDING -
All 3d scanned meshes have soft-blending material setup with landscape and other 3d meshes.
Tested on RTX 3080 2K Resolution:
- In Editor: Ultra Settings - 90 - 100FPS
- Standalone: Ultra Settings - 100 - 120FPS
Tested on RTX 3080 Full-HD Resolution:
- In Editor: Ultra Settings - 150FPS
- Standalone: Ultra Settings - 150 - 180FPS
Features [v1.1]:
- AAA Quality Forest
- Procedural Foliage Generation
- Photogrammetry models and textures
- Automatic Slope Blending
- Blueprint Wind System
- 4x4 Example Map
- Showcase Map
- LODs + Billboards/Impostor
- Pixel-Depth-Offset Shadow Function
- Soft-Blending Setup for Landscape
ASSET LIST [v1.1]:
Oak Trees: 6
Oak Sapling: 2
Oak Seedling: 3
Oak Wood Stick: 1
Log: 4
Grass: 1
Common Plantago: 3
Downy Oak: 1
Green Hellebore: 2
Male Fern: 2
Groundcovers (leaf and twigs): 2
Bushes: 3
Road Meshes: 3
Medium Rocks: 9
Small Rocks: 8
IMPORTANT NOTES:
Don't forget to enable procedural foliage in the editor preferences.
- Edit > Editor Preferences > Search: Procedural - Check "Procedural Foliage".
Don't forget to enable Distance Field Shadows in the project settings.
- Edit > Project Settings > Search: distance fields > Check "Generate Mesh Distance Fields" > Restart your project and done.
Technical Details
Physically-Based Rendering: Yes
Collision: Yes (Custom)
Vertex Count: 96 tris to 34.250 tris
LODs: Yes
Billboards: Yes for All (Impostor)
Number of Unique Meshes: 50
Number of Materials and Material Instances: 7 Materials, 101 Material Instances, 39 Material Functions
Number of Textures: 219 Textures
Texture Resolutions: 217 - 4096x4096, 1 - 2048x2048, 1 - 128x512
Supported Development Platforms: Windows
Intended Platform: PC
Platforms Tested: PC