
Massive | World - Procedural world generation with PCG
https://www.fab.com/listings/8631308a-67a3-4e20-b3e4-74be19813f77
Generate your world in a few click with Massive World using PCG and a completely non-destructive workflow.
Work smarter.
Massive World is a powerful PCG (Procedural Content Generation) tool designed to help you create large-scale procedural landscapes, forests, and biomes in a few clicks. Draw procedural biomes, rivers, roads, or even cliffs directly in your world with a non-destructive workflow.
Seamlessly integrated with World Partition, Massive World enables scalability and performance out of the box.
Supports realistic, stylized, and low-poly environments.
📄Features:
A non-destructive workflow
Create landscapes in a few clicks.
Draw PCG procedural biomes, roads, lakes, and rivers directly on the terrain!
New biome priority system (create biome inside biomes)
Build to scale for your massive open-world
Spawn level instances with procedural logic
70 4k heightmap stamps
Data-oriented
Integration with Massive Village and Massive Dungeon
Terrain auto-material with multiple features (beaches, nanite displacement, etc.) with Megascan support.
Automatic audio placement along the rivers
Documented
And much more...
🧩Integration with Massive Village
🧩Works with any gathering/interaction system: See Nice Interaction System V2 [Tutorial]
🧩Integration with Wild Frontiers: Scots Pine Biome and Nordic Scans
Technical Details
Massive World will include more features over time as PCG evolves.
Number of Blueprints: 29
Network Replicated: Can be used for networked games.
Supported Platforms:
Windows: Yes
Mac: Not tested
Linux: Yes: tested by the community
Use: PCG, PCG Interlop, Scriptable Tools Editor Mode, Scriptable Tools Framework, Geometry Script, Landscape Patch (optional).
Patch notes: https://qwertystudio.gitbook.io/massive-world/patch-note-massive-world
Documentation: https://qwertystudio.gitbook.io/massive-world









