Massive World - Procedural world generation with PCG
https://www.fab.com/listings/8631308a-67a3-4e20-b3e4-74be19813f77
Generate your world in a few click with Massive World using PCG and a completely non-destructive workflow.
Work smarter.
Massive World allows you to generate a highly detailed world in a few clicks by leveraging the Unreal stamp system and PCG. All those features come with a custom UI to help you build your world easily without going deep with tools like PCG.
The tool focuses on using a non-destructive workflow saving you time in your level design and working out of the box with World Partition allowing you to scale and create massive worlds.
Massive World works with any style (low-poly, stylized, or realistic) and comes with a stylized example.
Update 1.3 for Unreal 5.4 is out!
New biome 2.0
- Complete new biome remade from scratch for PCG to benefit from 5.4
- 100+ customization options
- Now add vegetation to rivers and lake
- Now add underwater and mountain-level
New spawner system (placement only)
- Add your spawner in the biomes and zones
- Made to work with other tools on the store or your own
- New tools added, spawner remover and spawner override
And more!
- New World Partition demo with the new Hi Generation partition for PCG
- Better integration with Massive Village
- Shared folder with Massive Village (update on Massive Village come soon)
- Completely switch to a data asset system, no need to add your meshes inside PCG
- Data assets can now be shared
- Greatly enhanced the patch density (fewer patches for the same result)
- Greatly enhanced the texturing patch density and rework of the system
- Landscape material improvement
- Refactor of the drawing tools
- And many more improvements!
📄Features:
- A non-destructive workflow
- Draw biomes, roads, lakes, and rivers directly on the terrain!
- Biome Terrain and river texturing
- 70 4k heightmap stamps
- PCG biome easy to use
- Data-oriented design
- Fully compatible with World Partition allowing you to create a world of any size
- Compatible with Massive Village
- Biome variant: Create multiple biomes based on the same mesh collection (for example: a forest with lots of large trees, another mostly with rock and moss but share the same visual)
- Custom editor UI
- Mask to remove vegetation
- Highly detailed world
- Free stylized collection
- Auto material with multiple features (beaches, nanite displacement, etc)
- Automatic audio placement along the rivers
- Improved workflow
- The documentation is always available and will never be hidden behind a paywall
- And much more...
Note: Only the stylized assets are provided, other assets are used to showcase the tool.
The assets to showcase are Dreamscape, Tropical Jungle, and Megascan.
Technical Details
Massive World will include more features over time as PCG will evolve.
Number of Blueprints: 29
Network Replicated: Can be used for networked games.
Supported Platforms:
Windows: Yes
Mac: Not tested
Linux: Yes: tested by the community
Use: PCG, PCG Interlop, Scriptable Tools Editor Mode, Scriptable Tools Framework, Geometry Script, Landscape Patch (optional).
Pricing: Massive World is based on PCG which is currently in Beta. The pricing will also increase over time as new features are added.
🧩Integration with Massive Village
🧩Works with any gathering/interaction system: See Nice Interaction System V2