Medieval Fantasy Ruins - Dark Forest Environment
Ruins are located in a dark swamp with photogrammetry assets. Many parts to build your own structures. Additional foliage, sounds and effects. Whole pack with over 400 assets.
The Medieval Fantasy Ruins - Dark Forest Environment is an incredibly detailed and hauntingly beautiful asset for the popular game development engine, Unreal Engine. This asset transports players into a world of mystery and wonder, where ancient ruins and a dense, foreboding forest await.
✅UPDATE 3 (5.0+)
-remeshing landscape with new meshes (for better use of UE5 features)
-much more changing cascade to Niagara effects
-optimizations and small fixes
-demo for standard lighting pipeline and also for Lumen + Nanite
-nanite and lumen support for 5.1+
✅UPDATE 2
-additional chapel map with neutral lighting setup
-add detail maps to base materials
-fixes for UE5
✅UPDATE 1
-expansion of the demo map with additional dungeons
-few additional assets like human remains and old lattice
We hope the atmospheric level with two lighting scenarios helps you build your own moody place. Filmic quality with photogrammetry assets should give you enough believable and immersive world. Medieval fantasy world or demonic monster slasher - it's all up to you! :) Now with updates you have additional dungeons and an extra map with neutral lighting.
And like always remember after every 🔥 >>> 10 reviews <<< 🔥 we will make a free update. Write in your review what you want 👀
- lighting scene with RTX/Lumen example (Update 2/3)
- expansion of the demo map with additional dungeons (Update 1)
- additional chapel map with new natural lighting setup (Update 2)
The updates for this package have ended. You've collected them all! <3
From now on, we will only have critical package updates
Main meshes:
- chapel and crypt with many elements
- trunks, debris, roots
- foliage (trees, dead trees, bushes, small vegetation)
- stairs
- bridges
- wood planks
- ground stones, cobbles
- wood doors
- and many more
Effects:
- fire guide on spline
- fireplace, torchlight
- mist, fogs, god rays
- rats, birds
- leaves
- swamp water
- spiderwebs
Sounds:
- ambient for day and night
- fireplace, fire torch
- storm
- wind
- waterdrops
- raven
Technical Details
Be aware that Unreal 5 now has Lumen enabled by default. We still support a more game-ready pipeline, and you should disable this feature in your project settings to get results like our screenshots for 5.0. We added support for Lumen and Nanite with version 5.1+. Could look a little different than the original. You can check DEMO to see the differences.
Features:
- game ready and optimized (more details on documentation)
- photogrammetry High-quality assets
- detail and atmospheric scene with two lighting scenarios
Number of Unique Meshes: More than 300. With variations, there are 375 static meshes
Collision: Yes - mostly custom and some simple box just generated
Vertex Count: Most of 200-10 000 tris
LODs: Yes - mostly generated
Number of Materials and Material Instances: 293
Materials have just a few base materials to control the whole map in one place. It will be useful to merge materials with your one project if needed. To save memory, we used roughness from albedo and used that extra memory space to better resolution of other textures.
Number of Textures: 452
- Texture Resolutions: 4096 for larger objects
- 2048-4096 most objects
- 512-1024 small props
- Terrain: 4096x4096
Supported Development Platforms: Windows PC (should work with others)
Intended Platforms: Desktop, Console, VR