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MetaShoot

MetaShoot

Updated
2024-04-22
Free
Code Plugins
Engine version
5.3
Download type
Engine Plugin
File size
714 MB
Registration required
Description

UE Photo Studio Digital Twin + Easy Render Interface + Turntable + 360 Camera.

MetaShoot includes lighting and render presets, a simplified render interface, a 360 Camera / HDRI Maker, and 14 ultra-realistic interactive assets to create your own virtual photo studio.

 

On top of the hyper-realistic lighting assets and environments, MetaShoot™ is all about simplicity. One single click on the Render button automatically renders all the selected cameras, without having to create Level Sequences, adjust settings or use the Movie Render Queue at all.

Just one click.

 

In the past, HDRIs have been used to mimic realistic lighting in rendering. With MetaShoot, lights behave in a physical way - the diffusers of the softboxes light up according to the intensity of the light inside them, giving the scene hyper-real reflections and accurate lighting distribution - everything in a 3D space instead of a flat projection thanks to Unreal Engine's raytracing.

 

All the assets and the render interface can be used in any project and scene, not only in MetaShoot environments. The one-click render button can be used in any project to create instant high quality renders of it. No more having to create a unique Level Sequence for every single render.

 

It also comes with 3 extra buttons to run console commands that experienced users usually have to type in every project: fixing the DOF, fixing the texture streaming pool and fixing instanced meshes in the Path Tracer.

 

v2.3 25/03/2023

-MAC - MetaShoot is now compatible with Mac!

-Overhead Lightbank - "Mesh Hidden in Render" checkbox

-User - Reset password is now available

-Render Settings - Custom Quality option available - Custom spatial and temporal samples

-Presets - Save and Load your own presets!

 

v2.3.1 - Hotfix - 27/03/2023

-Studio - "Preset Name" field added to apply presets from the Sequencer

-Render Settings - Fixed a bug where "Get From Turntable" was not working from 2.3.

 

v3.0 - 06/04/2023

-Batch - Batch is now available! - Queue up multiple lighting presets and/or 3D models, and render all in one go. There is also the option to override materials and create a queue straight from a selected folder with assets.

-Render Settings - Render Passes added! Now you can render out multiple layers: Base Color, Ambient Occlusion, ZDepth, World Normal, Specular, Roughness, in addition to the previously added Shadow Pass and Transparent Background

-Studio tab - Previously named "Presets" - 2 new presets added

-Render Settings - They are now stored locally in your project so every time you open the same project its settings come already as default.

-Render Sequence - When closing a project it won't ask you to save the asset MetaShoot_RenderSequence anymore

-Turntable - Its default Rotation has been adjusted 180 degrees - old projects might need to get this re-adjusted manually to look towards the camera (Rotation in Z axis = 0)

-Branding - MetaShoot's color is now gold!

 

v3.1 - 07/04/2023

-Softbox - Light settings exposed to the Details Panel. Thanks @alucard_cg for the feedback about this.

-Softbox - Fixed a bug where the 30x120 light didn't have a smooth reflection in Path Tracing.

-Batch - Added "Snap Models to Floor". When enabled, it will snap the bottom of the model (not the origin) to the floor.

-Batch - Added "Auto Frame Camera". When enabled, the camera will always look at the centre of the model, and its focal length will adjust so the whole model fits in the view.

-Batch - Added "Frame Ratio". When Auto Frame Camera is enabled, this value defines how much empty space there is around the model in the frame. A value of 1 fits the model in either the height or the width of the frame.

-Render Settings - New fields to set the warm-up frames for the sequence - useful if you need to load Niagara particles before the render takes place or if you want an animation to start before the render is taken. Thanks @jb for the feedback about this

 

v3.1.1 - 25/04/2023

-Settings - Fixed a bug where the Chinese version was missing fields

-Settings - Fixed a typo where "Get from Turntable" button - thanks Brad Bailey for pointing it out!

-Batch - Added compatibility with Material Instances for the Override Material

 

v3.2 - 18/05/2023

-MetaShoot is coming to UE5.2! Pending EPIC's approval Compatible with projects from previous versions.

-MetaShoot is now enabled by default in every UE project so it doesn't require to be manually activated every time.

-Cyclorama - Types: Cyclorama, Room and Dome available.

-Cyclorama - Enclosure: When enabled, it creates a 1-side mesh that covers the front and top part of the cyclorama and room. It is invisible from the outside but visible from the inside affecting reflections and lighting inside the enclosure.

-Cyclorama - Override Material added

-Target - Fixed a bug where changing the studio preset would break the link to the target for the lights.

-Render Button - Automatically render a camera if there is only one in the scene without having it selected - Thanks Adam for the feedback.

-Use Batch - Not visible when the Batch array is empty.

 

 

*The 3D models showcased in the trailer and marketing images are not included in MetaShoot. All the lighting and studio assets are included.

Technical Details

Features:

  •  Interactive Photo Studio
  • One-click Render System
  •  Simplified Render Interface
  •  8 different lights and softboxes
  • Live-updated tripod and scissor support
  • DSLR camera
  • 360 camera
  • Turntable
  • Target tracking system for cameras and lights
  • 8 lighting and studio presets
  • Customizable cyclorama

Code Modules:

  •  MetaShoot, Runtime
  •  MetaShootEditor, Editor

 

Number of Blueprints: 24

Number of C++ Classes: 15

Network Replicated: No

Supported Development Platforms: Win-64

Supported Target Build Platforms: Win-64

Important/Additional Notes: Movie Render Queue and Additional Render Passes must be enabled in plugins for MetaShoot to work.

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