Modular Classic Horse
Here is the Modular Classic Horse for game/cinematic projects - combo of my 3 best assets
he Modular Classic Horse asset for Unreal Engine is a highly detailed and customizable asset that allows game developers to easily add realistic and lifelike horses to their projects. This asset is perfect for creating a variety of horse-based games, from open-world adventures to historical simulations.
Now the Modular Classic Horse includes:
- main horse's body skeletal mesh
- 3 equipment sets (Medieval, English and Western styles). Each set has 3 color schemes
- 3 hairstyles for the neck and tail. You can flexibly adjust the color with Material Instance
- 9 body colors (PBR 4k materials)
- 36 unique animations for the horse + 24 Root Motion versions
- 38 unique animations for the rider including "mount" and "dismount" + 24 Root Motion versions
- rider textured skeletal mesh (based on Epic Skeleton with original proportions)
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List of unique animations (for the horse; for the rider):
- mount (only rider)
- dismount (only rider)
- idle_base
- idle_main
- idle_look_left
- idle_look_right
- idle_step
- idle_eating
- rear
- back_legs_kick (+ RM version)
- get_hit_left
- get_hit_right
- death
- walk (+ RM version)
- walk_left (+ RM version)
- walk_right (+ RM version)
- walk_back (+ RM version)
- walk_back_left (+ RM version)
- walk_back_right (+ RM version)
- trot (+ RM version)
- trot_left (+ RM version)
- trot_right (+ RM version)
- canter (+ RM version)
- canter_left (+ RM version)
- canter_right (+ RM version)
- gallop (+ RM version)
- gallop_left (+ RM version)
- gallop_right (+ RM version)
- jump_short
- jump_full (+ RM version)
- jump_start (+ RM version)
- jump_land (+ RM version)
- jump_full_run (+ RM version)
- jump_start_run (+ RM version)
- jump_land_run (+ RM version)
- jump_fall
- turn_left (+ RM version)
- turn_right (+ RM version)
Disclaimer:
This Asset does not include a Riding System (BluePrints].
Technical Details
Features: (No)
Rigged: (Yes)
Rigged to Epic skeleton: Horse (No); Rider (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 122
Animation types (RootMotion/InPlace): 48/74
Number of characters: 2
Vertex counts of characters: body (16k triangles); all equipment (~100k); rider (7k)
Number of Materials and Material Instances: 28
Number of Textures: 46
Texture Resolutions: (4096x4096 body and equipment, 2048x2048 hairstyles)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: No