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Modular Medieval Environment

Modular Medieval Environment

Updated
2024-01-21
VIP
Environments
Engine version
5.1
Download type
Asset Pack
File size
7.3 GB
Registration required
Only For VIP Users
Description

A well-designed 4x4 KM2 Medieval Environment including Castle Complex, Church, Chapel, Barns, Windmill, Watermill and Houses built on a HQ photoscanned landscape with many procedural features.

Medieval Environment Pack provides many necessary features of an overall medieval village including Castle Complex, Church, Chapel, Barns, Windmill, Watermill, Houses and Fields all created with modular meshes. All these meshes forming the village are located on a 16 km2 island with procedural landscape and foliage arrangement. The landscape textures, plants and rocks are photoscanned by us. The coastal cliffs are modelled and sculpted patiently. The environment also includes 5 Elm trees and several bushes.

Unreal Engine's Volumectic Cloud System and Water System are also integrated to the project.

You can either enjoy the features of the premade Demo Maps or you can create the medieval environment in your imagination with 300 meshes the package provides.

 

Technical Details

!!! Important Note: You need to turn on "Volumetrics" and "Water" plugins from Plugins menu to obtain all the features demo map correctly !!!

 

Features:

  • 150+ Building meshes which are usefull for many building types such as Castles, Churches, Houses, Towers etc.
  • 75+ Props for a vivid Medieval Environment
  • 20+ Premade Buildings in Groups
  • 5 Different Elm Trees with Wind and Billboard Features
  • 2 Different Island Maps with 16 km2 Landscape (one is with the Medieval Environment, the other is the Nature Map)
  • Landscape Grass Type for the plants
  • Photoscan Assets ( 7 Rocks and 40 Ground Plants with Wind Feature)
  • 8 Unique Cliff Meshes with easy Material Configuration
  • Niagara System for Birds and Smoke
  • Customized Volumetric Cloud System
  • Landscape slope materials and normal blend
  • LightFunction material for the cloud effect

 

Number of Meshes: 300

Collision: Yes, both custom and automatically generated

Vertex Count for LOD0: max: SM_StoneStair_01 (52.250 vertices), min: SM_CloudMesh (4 vertices)

LODs: Yes, 3 to 4 LODs

Number of Materials and Material Instances:

Materials: 18

Material Instances: 70

Material Functions: 22

Number of Textures: 105

Texture Resolutions: 1024*1024, 4096*4096

Supported Development Platforms:

Windows: Yes

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