Modular Mesh Toolkit
A toolset for managing modular skeletal meshes.
In many modern games, character models consist of multiple modular parts. For example, this is required when using characters that the player can customize individually. So the base model alone is made up of separate body, arms, legs, head and hands etc. all with custom clothing and individual materials. And it may also have unlockable add-ons like sunglasses. Or the character is very detailed(Like MetaHumans) where it makes sense to split it up.
This is where the Modular Mesh Toolkit will assist your project and greatly speed up the process of working with these modular parts. The system is very flexible and not restricted to one specific case. It can be used for customizable characters and also for things like modular weapons. It features a number of very straightforward Blueprint Nodes that can be easily integrated into new and existing projects.
Current Version 1.6
Technical Details
Features:
- Easy to use Component for managing Modular Mesh Parts.
- Works with any default Character Blueprint.
- Identify Modular Meshes using Gameplay Tags.
- Support for 'Master Pose', 'Copy Pose' and 'Retarget Pose' Animation.
- Auto create Material Instances for all Modular Meshes.
- Compatible with 'Advanced Locomotion' and others.
- Attach any Actor as Modular Mesh Addon.
- Support for LOD Sync.
- Ongoing Updates and Support.
Code Modules: ModularMeshes(Runtime)
Number of C++ Classes: 5
Network Replicated: No, but works with any default replication
Supported Development Platforms: PC, Mac
Supported Target Build Platforms: All