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Morpher

Morpher

Updated
2024-06-10
VIP
Code Plugins
Engine version
5.3
Download type
Engine Plugin
File size
360 MB
Registration required
Only For VIP Users
Description

Featuring the gold standard of replication utilizing FFastArraySerializer for efficient delta replication with user-settable float compression to optimize net bandwidth consumption significantly.

It can automate the sending of RPCs with user-settings to customize the behaviour. In many cases it is as simple as dropping a component on your character!

 

What is Morpher?

Morpher's primary purpose is to morph a skeletal mesh to achieve an interesting variety of NPCs, to allow players to customize their characters, or anything you can think of!

It is a small and clean plugin despite it's inherently complex internal nature.

 

Why do I want to buy Morpher?

Morpher is great for many use cases, such as:

  • Character customization
  • Driving character deformation with animations (eg. Squash/Stretch, enlarging a hand or weapon during an attack)
  • Characters changing over time, eg. starving, growing, ageing, getting overweight after eating too much
  • Adding variety to NPCs
  • Shapeshifting, eg. transforming into The Hulk

If you want to alter your skeletal meshes via their bone transforms, its easily the best solution. Its clean, its efficient, its minimal, its beautifully commented and documented and created with designers in mind.

Morpher is designed to cover most if not every use-case, with full support for montages, runtime retargeting, copy pose from mesh, and so forth.

 

Morpher can help you achieve:

  • Character Customization
  • Change Character's Weight, Age, Posture, etc.
  • Morph Unique Skeletons
  • Create a variety of NPCs
  • Programmable Morphs via BP or C++
  • Drive Morphs with Anim Curves
  • Non-Uniform Scale & Squash/Stretch
  • Complex IK Handling maintains offset to support animation warping
  • Tested with complex animation graphs
  • Retargets in realtime using IK Retargeter with support for Copy Pose from Mesh also
  • Innately handles weapon/mesh attachments
  • Async Morph Processing for performance
  • Performance profiling: "stat morpher" to see performance statistics and optimize your morphs

Code Modules:

  • Morpher (Runtime)
  • MorpherGraphNodes (UncookedOnly)
  • MorpherEditor (Editor)

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