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MW Redwood Forest Trees Biome

MW Redwood Forest Trees Biome

Premium
Environments
Engine version
5.6
Download type
Asset Pack
File size
7 GB
Registration required
Only For Premium Users
Description

Complete biome solution to build a photorealistic giant sequoia forest. Full procedural forest generation. Highres Nanite photogrammetry models and textures of trees, rocks, debris & plants. Powerful materials and landscape shader.

Complete forest biome solution to build a next-gen photo realistic redwood forest composed of giant sequoia trees and various plants species. Professionally scanned photogrammetry models and textures of trees, rocks, debris, plants and everything else needed to build the most realistic forests on the marketplace.

 

Full Nanite support:

All assets are high-res Nanite meshes including trees and plants, as well as rocks and debris, are all using Nanite by default. Everything is tweaked to the max to produce truly next-gen visuals.

 

Powerful procedural generation:

Full procedural forest generation or painting with high performance interactive foliage and advanced wind system.

Build a incredibly detailed forest with thousands of trees only with a few clicks, using powerful procedural foliage generation.

 

Advanced materials and function:

The advanced ground material with 4 different surface types: forest, moss, stones & dirt automatically generates all the small ground cover and foliage. Procedural puddles, wetness functions and a complete snow system are only some of the powerful material functions include with the product.

 

Shared structure and functions:

Tweak all materials to fit your projects needs: general master materials, color correction, randomization, detail textures and feature switches. Functions are shared between our products to make integration and combination as easy as possible. Make optimizations on a global level and have all our assets reflect them automatically across different products. (Check products support table in docs)

 

TECHNICAL REQUIREMENTS:

  • Nanite, Lumen & VSM

  • RuntimeVirtualTexture

  • RTX 30 series GPU or faster

  • 32GB system memory

 

Technical Details

Physically-Based Rendering: Yes

Texture Size: The majority of assets use 4k base color, normal, and utility textures

Collision: Yes (automatically generated) 

Nanite Triangle Count: 5-2 million (trees) 2-1 million (rocks/debris), 20000-500 (plants) 

LODs: None (Nanite fallback)

Lightmap Support: No

Number of Meshes: 122

Number of Materials and Material Instances: 63

Number of Textures: 105

Platforms Tested: PC

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