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MW Shrubs & Bushes Biome

MW Shrubs & Bushes Biome

Updated
2024-11-14
VIP
Environments
Engine version
5.2
Download type
Asset Pack
File size
2.2 GB
Registration required
Only For VIP Users
Description

Compact biome solution to build a next-gen photo realistic shrubs and bushes biome composed of two bush species and different plants assets as well as various debris.

Professionally scanned photogrammetry models and textures of bushes, stones, debris, plants and everything else needed to build the most realistic environment on the marketplace.

 

Full Nanite support:

All assets are Nanite meshes including bushes and plants, as well as stones and debris, are all using Nanite by default. Everything is tweaked to the max to produce truly next-gen visuals.

 

Powerful procedural generation:

Full procedural biome generation or painting with high performance interactive foliage and advanced wind system.

Build a incredibly detailed biome with thousands of bushes only with a few clicks, using powerful procedural foliage generation.

 

Advanced materials and function:

The advanced ground material with 3 different surface types: dirt, shrubs, stones automatically generates all the small ground cover and foliage. Procedural puddles, wetness functions are only some of the powerful material functions include with the product.

 

Shared structure and functions:

Tweak all materials to fit your projects needs: general master materials, color correction, randomization, detail textures and feature switches. Functions are shared between our products to make integration and combination as easy as possible. Make optimizations on a global level and have all our assets reflect them automatically across different products. (Check products support table in docs)

 

FOREST BIOME FEATURES [1.2.2]:

  • Nanite meshes for bushes, plants, debris and stones

  • High resolution photogrammetry models and textures

  • Procedural forest generation

  • Interactive foliage

  • 3 paintable forest landscape layers

  • Paintable procedural water puddles

  • Procedural forest ground cover

  • Trees & foliage wind system

  • 1x Lumen lighting presets: day

  • Small example map (showcase)

 

ASSET LIST [1.2.2]:

  • Bushes Large: 4

  • Bushes Medium: 2

  • Bushes Saplings: 6

  • Bushes Seedlings: 4

  • Plants: 3

  • Grass: 3

  • Ground Cover: 6

  • Stones: 3

  • Ground Materials: 3

  • Material Functions: 58

  • Blueprint: 1

 

TREE SPECIES [1.2.2]:

  • Pacific Wax Myrtle

  • Snowbush

 

MWLIB [1.2.2]:

  • MWCommon current version: V1.4.3

(only same version assets are compatible with each other)

 

REQUIREMENTS:

  • This product uses the new UE5 features Nanite, Lumen and VSM by default.

  • RuntimeVirtualTexture (RVT) needs to activated.

  • Its recommended to have an RTX 30 series GPU or faster.

  • UE5 requires 32GB system memory for initial compiling the asset caches.

 

Technical Details

Physically-Based Rendering: Yes

Texture Size: The majority of assets use 4k base color, normal, and utility textures

Collision: Yes (automatically generated) 

Nanite Triangle Count: 250k (bushes) 2k-500 (stones), 2000-500 (plants) 

LODs: None (Nanite fallback)

Lightmap Support: No

Number of Meshes: 31

Number of Materials and Material Instances: 17

Number of Textures: 28

Platforms Tested: PC

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