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
Ninja Starter - MoCap Pack
Updated
2024-04-13
Free
Animations
Engine version
4.26
Download type
Asset Pack
File size
34.6 MB
Registration required
Original link to buy a license
https://www.unrealengine.com/marketplace/en-US/product/ninja-starter-mocap-pack
Description
30+ Ninja Motion Capture Animations.
INCLUDES: Kicking, Punching, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, Star Throw & Transitions.
21 Animations, 6 Aim Offsets, Split Jump
All Root Motion and In-Place(IPC)
50 Total Animation Files.
REV. 2.7
- All animations included as Root Motion and In-Place with IPC curves.
- Combat Walk/Jog/Run
- Star Throwing Animation - Shuriken model Included.
- Turn Loops - Combat pivot left and right.
- Aim Offsets - Look Up and Down.
- Split Jump
- Relaxed Stand matches "Mobility" Stand - For seamless integration with other MCO Animation Packs.
- New "NJA" Prefix
Technical Details
- Engine 4.15 - 4.xx
- For Engine 4.14 and previous: - All FBX Source animation files are included and can be imported perfectly including IPC.
- All animations included as Root Motion and In-Place with IPC.
- Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
- New Star Throw Animation - Shuriken skeletal mesh Included. NOTE: The Shuriken itself is NOT animated.
- New "NJA" Prefix
- Reference Pose is an "A".
- “A” and “T” pose files included to change the default retarget manager stance.
- Source Animation import and A/T Poses explained here: “A” POSE OR “T” POSE CONVERSION
- "Relaxed Stand" now matches "Mobility Stand" - For seamless integration with other MCO Animation Packs.
- High, Medium and Low Platforms static meshes included.
- Archive of previous Version 1 Animations is included.
- All animations are on the UE4 template skeleton with IK bones.
- FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor).
- A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
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