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Obsidium Dark Fantasy Modular Pack
Updated
2024-10-05
VIP
Environments
Engine version
5.1
Download type
Asset Pack
File size
2.7 GB
Registration required
Only For VIP Users
Original link to buy a license
https://www.unrealengine.com/marketplace/en-US/product/obsidium-dark-fantasy-modular-pack
Description
Obsidium: A Realistic Dark Fantasy Pack for Unreal Engine 5, with 394 PBR interior and exterior models for crafting immersive, visually stunning worlds.
Quick notes:
- Please be aware that the appearance of lighting, effects, clouds, and decals in Unreal Engine Levels may vary slightly, as they were enhanced using third-party packs detailed below.
- Screenshoots and video was rendered using raytracing (Lumen).
- The lighting, atmospheric effects, and clouds in our pack were achieved in trailer using the Ultra Dynamic Sky pack, available here: Ultra Dynamic Sky.
- Grid Compatibility: Designed for seamless integration with the "Power of 2 Grid." Adjust settings via "Editor Preferences > Level Editor-Viewports > Use Power of Two Snap Size.
- Decals: Puddle decals in the video are from Quixel, not included. Explore similar decals at Quixel.
- VFX Elements: Atmospheric effects in the video achieved with Easy Fog, not included in our pack. Acquire Easy Fog for enhanced visual effects here: Easy Fog.
- Pack was created using the UEFN standards
Obsidium elevates world-building in Unreal Engine 5 with its 394 PBR models, perfect for creating visually stunning, realistic seamless interior and exterior environments. This pack includes 50 buttresses and columns, 71 tunnels and walls, 32 floors and roofs, 48 vaults and spires, 44 stairs, 42 windows, 19 decorations, and 30 props, all crafted to help you design vast, intricate fantasy worlds and experiences.
Optimization tips:
- Convert scenes assets into: Hierarchical Instanced Static Meshes.
- Turn on Nanite.
- Turn on World Partition
- Turn on virtual textures.
- Use point lights wisely.
- Experiment with Ray Tracing versus Rasterization settings within Unreal Engine to achieve better fps.
Technical Description:
- Technology: Unreal Engine, Unreal Editor for Fortnite
- Applicable Genres: Broad, including Fantasy and Historical
- Visual Style: Realistic and Immersive
- Modularity: Fully Modular for Custom Builds using UEFN standards
Model Overview (Total: 394):
- Architectural Elements: 26 Arches, Bridges, Balconies
- Structural Components: 50 Buttresses, Columns
- Aesthetic Features: 19 Decorations
- Surface Types: 32 Floors, 32 Roofs
- Vertical Structures: 48 Vaults, Spires
- Connective Pieces: 44 Stairs
- Enclosure Systems: 71 Tunnels, Walls
- Apertures: 42 Windows
- Miscellaneous Props: 30 Items
Technical Details
Material Assets (Total: 110):
- Core Materials: 9 Master, 4 Functions
- Instances: 76 Material Instances
- Prop-Specific Materials: 21
Texture Details:
- Total Textures: 166, all at 2K Resolution
- Techniques: Trim Sheets, Tileable Textures from Substance Designer and ZBrush
Technical Specifics:
- LODs: 4 Levels of Detail for Optimization
- Shading: Custom Shaders with ORM
- Collision: Custom Colliders for Precision Interaction
Sample Meshes with Triangle Counts examples:
- High Triangle Count: "SM_Cathedral_Buttress_Diagonal_01_Ornament" – 10,780 Triangles
- Mid-High Triangle Count: "SM_ModularRail_Connector_45Degree_128" – 6,716 Triangles
- Mid-Low Triangle Count: "SM_Obsidium_Decoration1_BracketArc_01a" – 4,895 Triangles
- Low Triangle Count: "SM_University_Wall_02_45degrees_Half" – 60 Triangles
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