Ocean System for Rendered Cinematics
A High Detail Ocean System Designed For Film Quality Cinematics.
Ocean System for Rendered Cinematics is a Blueprint / Material based Ocean System designed for use in rendering High Quality Cinematics using Deferred Rendering in the Movie Render Queue.
This is not intended for real-time use as it is designed for quality, not speed!
It has the capability to do ultra close shots while preserving granular quality with tiny wave detail, using a custom LOD based grid setup.
This system was designed to be as flexible as possible for providing a realistic deep ocean surface in Unreal Engine 5, at this time it does not support the Path Tracer due to the way the normals are calculated.
Technical Details
Features:
- Grid based Infinite Ocean Blueprint System
- Ultra High Quality Material Based Gerstner Wave Simulation
- Single Layer Water based Translucency & Scattering
- Simple Shore Foam
Number of Blueprints: 1
Network Replicated: No
Supported Development Platforms:
Windows: Yes