[Openclay] Earth World Map
https://www.unrealengine.com/marketplace/en-US/product/earth-world-map
A world map of Earth with over 4300+ country, state and province meshes.
The Earth World Map is designed to make selecting and highlighting countries, states and provinces easy, for those looking to make games, interactives and animated stories of our world. There are 207 country meshes, with one for each country . Each country can be highlighted with its border texture or mesh outline, internal borders (provinces/states) textures or outlines or shaded, such as with a flat color. Additionally, there are 4,300+ states and province meshes for more granular highlighting, gameplay and storytelling. The land or ocean can be set to a partially or fully flat color. Additionally, the normal map can be flattened to create an appearance similar to a flat vector graphic. The ocean floor plane can be lowered to accentuate drop shadows around the country meshes. This plane can also have one of the prebuilt highlight materials applied to it to create illuminate coastlines around the world. The scene shown here uses Epic's atmospheric lighting system, allowing dynamic lighting and shading adjustments based on the sun angle, turning the city lights on and off depending on the directional light visibility.
NOTES
1. Currently when the project is executed in runtime or rendered from the Movie Render Que the states and province meshes will be shown, along with the country meshes that you see in the Editor and in a Level Sequence. Set the states and provinces meshes to Hidden in Game if you would like to only see the Countries at runtime and in the MRQ instead.
2. Please be aware that some countries have their 'county' equivalent such as Spain, instead of 'regions'. Please review the following list to see if the regions you are interested in are included or not.
3. The 80k level will exhaust the default Texture Streaming Pool on load. Press play in the editor to increase the Texture Streaming Pool to 13.5 GB. For this reason, it is strongly recommended that you have at least 16GB of dedicated VRAM if you intend to work with the 80k level. Laptops often state X GB of VRAM, this is usually not dedicated VRAM but shared VRAM, so I recommend checking this.
4. Please be advised that this project is not intended for ground level/first person usage, as the level of detail is that shown in the gallery images.
5. This project requires Virtual Textures to be enabled to work.
6. With all meshes visible (~13,000 +), the framerate is ~20-30fps on an RTX 3090 at 4k.
7. The project has thousands of objects and currently takes 10+ minutes to open and fully load for the first time.
Surface Color [texture]
- Adjustable land color
- Adjustable water color
- Adjustable normal map intensity
- 16,384 x 16,384 texture (Virtual Texture)
Country Borders [texture]
- Adjustable intensity
- Adjustable color
- 16,384 x 16,384 texture (Virtual Texture)
Internal Borders (State and Province textures)
- Adjustable intensity
- Adjustable color
- 16,384 x 16,384 texture (Virtual Texture]
Night Lights [texture]
- Adjustable intensity
- Adjustable color
- 16,384 x 16,384 texture (Virtual Texture)
Technical Details
Features:
- 5x levels
- 1x level in daylight with 16 k textures using Virtual Textures, includes countries, states and provinces.
- 1x level in daylight with 8 k textures, includes countries.
- 1x level in a dark studio, includes countries.
- 1x level in Mercator coordinates, includes countries.
- 207 country static meshes - 1 for each country.
- 4300+ state and province meshes.
- Animated water texture.
Number of Unique Meshes: 10,855
Collision: Automatically generated
Triangle Count: ~31,000,000
LODs: No
Number of Materials and Material Instances: 13 Materials, 638 Material Instances
Number of Textures: 314
Texture Resolutions:
- 16,384 x 16,384 [Virtual Texture]
- 8192 x 8192
- 8192 x 7680
Supported Development Platforms: Windows 64bit