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Outpost and Bunker Environment

Outpost and Bunker Environment

Updated
2024-01-18
VIP
Environments
Engine version
5.3
Download type
Asset Pack
File size
4.2 GB
Registration required
Only For VIP Users
Description

Outpost and Bunker Environment offers fully ready, high quality 4x4 km environment for games, cinematic videos, Virtual Production Scenes and many other mediums.

Outpost and Bunker Environment offers a wide range of variety for users who desire a timeless Outpost environment within 16km2 Shrubland, which has procedural landscape and foliage arrangement. The building meshes are designed for a more comprehensive bunker environment which can be customised easily with the modularity, decals and many props the pack provides. All the cliffs and rocks in the project are modelled and sculpted patiently.

You can either enjoy the features of the premade Demo Maps including different lighting configurations or you can create from scratch with 250+ meshes the package offers.

 

Technical Details

Features:

  • 1 4x4 km2 Bunker Map with including several Bunker Settlements, Interiors and Underground Bunkers
  • 1 Different Lighting Configuration (more foggy and dramatic) for the same Bunker Map
  • 1 4x4 km2 Shrubland Map with mountains, rivers, canyons
  • 1 Map for 15+ Premade Bunkers, Towers and Buildings
  • 110+ Building meshes which are usefull for many building types such as Bunkers, Shelters, Towers, Fortresses etc.
  • 100+ Props including Radars/ Radio Towers for a vivid Outpost Environment
  • 17 Different Decals for customizing Modular Buildings
  • Niagara System for Fire and Smoke
  • Landscape slope materials and normal blend
  • Procedurally generated Rocks according to landscape slope angle
  • Procedurally generated Shrub biome scattered from the 'Grass_1' layer
  • Simple wind and sway effect for trees and plants

 

Total Number of Meshes: 261

Building Meshes: 119

Props: 76

Nature Meshes: 36

Radar/Radio Tower Meshes: 29

Collision: Yes, both custom and automatically generated

Vertex Count: min: 6 Vertices (SM_Floor_Slope_8m_a), max: 64.979 Vertices (SM_RadioTower_8)

LODs: Yes, 4 LODs in general, 2 LODs for few Floor Meshes which have around 8 vertices

Number of Materials and Material Instances:

Number of Materials: 16

Number of Material Instances: 78 (Includes 17 Decals)

Number of Material Functions: 26

Number of Textures: 144 - Buildings are created with Tileable and Trim Textures, Props and Nature Meshes are created with Custom Textures

Texture Resolutions: 1024x1024, 2048x512, 2048x2048, 4096x4096

Supported Development Platforms:

Windows: Yes

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